UX Collective

We believe designers are thinkers as much as they are makers. https://linktr.ee/uxc

Follow publication

20 psychological principles applied to product design

Using cognitive biases and persuasive patterns to build better products.

Lucas Didier
UX Collective
Published in
14 min readMay 15, 2020

--

Cover picture of my article, with screenshots from the products I’m talking about.

A few years ago, a colleague of mine introduced the Mental Notes game in my former company (BlaBlaCar). For each feature we were designing, we were gathering with a few product managers, designers and developers in a “behavioral review”, to see how we could apply a few behavioral psychology principles to our project.

Even a few years later, I still regularly use those principles on the projects I’m working on as a freelance product guy. In this post, I’ll share some of them with you, with some concrete examples of how they’re applied in real products. I hope this can help you in your own projects as well!

Disclaimer: All the topics and their descriptions below are coming from the Mental Notes card deck.

Social proof

We tend to follow the patterns of similar others in new or unfamiliar situations.

Apps that try to push users to complete an unusual action or start a new uncomfortable habit often use social proofs, like comments, ratings, testimonials, etc.

One example is the meditation app Petit BamBou that shows in real-time how many people are meditating, or how many have been meditating over the past week, month, year, etc. That way, they’re intending to show that meditation is something accessible to everyone, and that there shouldn’t be any barrier to practicing it.

The meditation app Petit BamBou
The meditation app Petit BamBou

Countless examples of social proof can be found as you get closer to the bottom of a purchase funnel. For instance, when you land on a pricing page, it’s quite common to find a few social proof elements:

The pricing pages of the mobile apps “The Athletic” and “MasterClass”
The pricing pages of the mobile apps “The Athletic” and “MasterClass”

You’ll often see a “Most popular” label associated with the more expensive option, and sometimes a few customers testimonials in order to convince you to finally buy the product or service.

Create an account to read the full story.

The author made this story available to Medium members only.
If you’re new to Medium, create a new account to read this story on us.

Or, continue in mobile web

Already have an account? Sign in

--

--

Written by Lucas Didier

I help startups improve their products through my freelance activity www.lucasdidier.com & product managers build better specs with www.userstoriz.com

Responses (10)

Write a response