Published inUX CollectiveAnalyzing UX & UI decisions in classic racing gamesRidge Racer Type 4’s UI/UX is a games design classic.May 15, 20243055May 15, 20243055
Published inUX CollectiveVideogame typography III: BrandingThis is a series of articles exploring the use of typography in video games, you can find the others parts right here :Nov 17, 202074Nov 17, 202074
Published inThe Space Ape Games ExperienceUI BreakDown: Nier Automata“Nier Automata” is a 3rd person action game by the famous developers Platinum games known for there very dynamic and intricately designed…Apr 30, 20181011Apr 30, 20181011
Published inThe Space Ape Games ExperienceVideo Game Typography Part II: Art DirectionThis is a series of articles exploring the use of typography in video games, you can find the others parts right here :Jan 9, 20181242Jan 9, 20181242
Published inThe Space Ape Games ExperienceVideo Game Typography Part I: EffectivenessThis is a series of articles exploring the use of typography in video games, you can find the others parts right here :Sep 1, 20172012Sep 1, 20172012
Published inThe Space Ape Games ExperienceUI Breakdown: Pokemon SunWhat is considered a hardcore gamer? Perhaps its someone who played First Person shooters in software mode to increase frame rate? Maybe…Jan 26, 2017501Jan 26, 2017501
Published inThe Space Ape Games ExperienceUI Breakdown: Metroid PrimeFor this UI breakdown we will be time travelling way back to November 17th 2002 to look at one of the most critically acclaimed titles of…Oct 24, 2016181Oct 24, 2016181
Published inThe Space Ape Games ExperienceUI Breakdown: Hyper Light Drifter“Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action…Jul 6, 20169122Jul 6, 20169122
Published inThe Space Ape Games ExperienceVersus Wolves Part IV : MotifIntro to MotifMay 10, 20167May 10, 20167
Published inThe Space Ape Games ExperienceVersus Wolves Part III : UI StylesWelcome to part three of Versus Wolves! If you have read the previous installments you are should now be up to date on the fact we have…Mar 21, 20165Mar 21, 20165
Published inThe Space Ape Games ExperienceVersus Wolves Part II: Genre & SettingThis second chapter of the Versus Wolves project will be focused on creating a framework that we can use to define a visual identity for…Feb 8, 2016Feb 8, 2016
Published inThe Space Ape Games ExperienceVersus Wolves Part I: IntroductionAs part of this ongoing series of Space Ape UI Blog stories I will be creating a front end UI design for a R&D project within the Unity 5…Oct 23, 2015Oct 23, 2015
Published inThe Space Ape Games ExperienceMETAL GEAR SOLID’s “!”With the release of the latest in the Metal Gear series today, we thought it would be a good idea to look at one of the most intriguing…Sep 2, 2015Sep 2, 2015