Published inSUPERJUMPOvercooked: How Design Creates TeamworkChaotic cooking couch co-op concocts camaraderieAug 26, 2020Aug 26, 2020
Published inSUPERJUMPThe Helpful, Harmful Sounds of ThumperRhythm violence where the beat guides you and tears you downApr 19, 20202Apr 19, 20202
Published inSUPERJUMPGetting Lost (by Design) in Hollow KnightTeam Cherry’s bug-filled caper makes you earn your explorationDec 2, 20184Dec 2, 20184
Published inSUPERJUMPHow Video Games Use Reduced StimulationVarying stimulation can dramatically alter game experiencesJul 22, 20189Jul 22, 20189
Published inSUPERJUMPBastion: How to Design an Atmospheric Video GameThe indie darling melds narrative, gameplay, UI, difficulty curves, and more into one cohesive tone to sustain immersionJun 10, 20182Jun 10, 20182
Titanfall 2: How Design Informs SpeedAll design systems unify to incentivize one feelingFeb 27, 20182Feb 27, 20182
Published inUX CollectiveHow Firewatch’s UI enhances immersionFirewatch slowly crept up on everyone and blew them away, like the video game version of a forest fire (erm, the good kind). A…Apr 9, 20176Apr 9, 20176
The ingenious addiction of Stardew ValleyI won’t lie, I wasn’t very sold on Stardew Valley’s concept when I first heard about it. I had not played Harvest Moon — the game Stardew…Mar 27, 201714Mar 27, 201714
The creative weapons of Axiom VergeTools serve dual purposes of exploration and combatMar 15, 20171Mar 15, 20171
How God of War 3 nails boss fightsSony’s action-adventure regularly features challenging, fair, varied, and rewarding battlesFeb 21, 2017Feb 21, 2017