Published inBootcampThe Hidden Complexity of the UX Design FunctionWith the fragmention of the traditional “UX function” into research functions — discovery, analysis, and insight; into executive functions…Jul 26, 202242Jul 26, 202242
Published inUX CollectiveEmotions in video game UXDesigning experiences to leverage subjectivity in perceptionAug 29, 20212141Aug 29, 20212141
Published inUX CollectiveThe UX of video game tutorialsWhat decisions a designer will run into while designing learning experiences.Jun 14, 20218504Jun 14, 20218504
Published inSUPERJUMPHow UX Breaks the Fourth Wall to Make Better Video GamesExploring the role of UX in video gamesJan 7, 2021259Jan 7, 2021259
Published inSUPERJUMPPlayer Motivations and Video GamesHow psychology can affect and influence game designNov 17, 20202801Nov 17, 20202801
Published inUX CollectiveDeveloping user experience through early access for gamesTaking your game’s experience to 1.0Sep 28, 202044Sep 28, 202044
3C Design for large scale traversal systemsThe freedom and fun of moving through large spacesAug 18, 202014Aug 18, 202014
Published inUX CollectiveGame UX: how to not overwhelm playersHelping players recall easily — via Information Architecture and ArtAug 13, 202045Aug 13, 202045
Published inUX CollectiveVideo game UI that helps immersion — Weapons WheelThis is a case study to understand how nuances and flavours of UI elements are used to help immersion of players with respect to the…Jul 21, 202087Jul 21, 202087
Trade Fort — A case studyTrade Fort is an app for casual and avid virtual goods traders based on the game Team Fortress 2. It offers a virtual marketplace for all…Jul 4, 20201Jul 4, 20201
HUD RedesignThis is a case study I did to understand what makes this extremely active, action filled rogue-like game tick without it’s on -screen HUD…Jun 20, 202012Jun 20, 202012
Incorporating Input into Flow of a gameHow the physical interface can contribute to achieving a fun flow graphJun 15, 202021Jun 15, 202021