Published inBootcampThe Hidden Complexity of the UX Design FunctionWith the fragmention of the traditional “UX function” into research functions — discovery, analysis, and insight; into executive functions…Jul 26, 2022Jul 26, 2022
Published inUX CollectiveEmotions in video game UXDesigning experiences to leverage subjectivity in perceptionAug 29, 20211Aug 29, 20211
Published inUX CollectiveThe UX of video game tutorialsWhat decisions a designer will run into while designing learning experiences.Jun 14, 20214Jun 14, 20214
Published inSUPERJUMPHow UX Breaks the Fourth Wall to Make Better Video GamesExploring the role of UX in video gamesJan 7, 2021Jan 7, 2021
Published inSUPERJUMPPlayer Motivations and Video GamesHow psychology can affect and influence game designNov 17, 20201Nov 17, 20201
Published inUX CollectiveDeveloping user experience through early access for gamesTaking your game’s experience to 1.0Sep 28, 2020Sep 28, 2020
3C Design for large scale traversal systemsThe freedom and fun of moving through large spacesAug 18, 2020Aug 18, 2020
Published inUX CollectiveGame UX: how to not overwhelm playersHelping players recall easily — via Information Architecture and ArtAug 13, 2020Aug 13, 2020
Published inUX CollectiveVideo game UI that helps immersion — Weapons WheelThis is a case study to understand how nuances and flavours of UI elements are used to help immersion of players with respect to the…Jul 21, 2020Jul 21, 2020
Trade Fort — A case studyTrade Fort is an app for casual and avid virtual goods traders based on the game Team Fortress 2. It offers a virtual marketplace for all…Jul 4, 2020Jul 4, 2020