Published inUX CollectiveThe card aesthetic’s true beautyIn collectible card games like Hearthstone, Legends of Runeterra, and Magic: The Gathering, the aesthetic of the cards is indubitably one…Apr 23, 20201.7KApr 23, 20201.7K
Choices in Games: An Interactive DilemmaAt a GDC talk in 2012, Firaxis Games’s Sid Meier delves into a statement he introduced in the past, arguing that “a game is a series of…Apr 9, 202039Apr 9, 202039
Traversal in Games: An Endless Array of PathsWithin the first 6 months of our lives, we will have traveled with our minds and senses. Within the first 6 to 10 months of our lives, we…Mar 26, 202084Mar 26, 202084
The North Star Points To The LevelA “level” in the context of a game can mean two things: a character’s incremental measure of experience and/or ability or a section in a…Feb 20, 202042Feb 20, 202042
Where is the “game” in (artist’s) (art)game (art)?Evolving over many years, the phenomenon of games has become a melting pot of definitions and categorizations. Games could just be games…Feb 6, 2020545Feb 6, 2020545
To Reward or Not to Reward?Rewards in real life don’t happen often as we would like. It’s not everyday that your boss gives you a bonus for the 10th, 50th, and 100th…Jan 23, 202088Jan 23, 202088