Published inBekkProduktutforsking 101: Prosessen av å finne det som er verdt å byggeEn håndfast intro til målet, aktivitetene i prosessen, hvem gjør det, og kuraterte lenker hvor du kan lese mer.May 21, 2024May 21, 2024
Published inUX CollectiveCOM-B: Change your user’s behavior by asking the right questionsThe questions we ask during research directly informs how we understand the problem, what issues we find, and what changes we suggest.Apr 28, 2022Apr 28, 2022
Published inUX CollectiveFacilitation: What’s your style?Taking on the multifaceted role of facilitator can be intimidating. Get started by playing to your strengths.Dec 13, 20212Dec 13, 20212
Published inUX CollectiveFour Definitions of DesignWhen you consider them together, a greater picture starts to form.Mar 24, 20202Mar 24, 20202
Published inUX CollectiveOh… so you’re still using Maslow’s Hierarchy of Needs? Awkward…Psychologists have moved on to a new model, and it’s all about fundamental motives.Dec 3, 2019Dec 3, 2019
Published inBekkDesign systems — In the wildAdvice from BEKK on how we have made design systems work for our clients.Apr 11, 20181Apr 11, 20181
Published inUX CollectiveDesign systems — In the wildAdvice from BEKK on how we have made design systems work for our clients.Apr 9, 20185Apr 9, 20185
Published inBekkPrinciple 101 — Simple projects to get you started with Principle for MacCreated for BEKK Interactive 17. October 2017Oct 17, 20172Oct 17, 20172
Published inBekkPrinciple, make me a sandwich.A mini-game project for intermediate to advanced principle users.Oct 17, 2017Oct 17, 2017