Published inXbandBehaviorisme et Mario Kart #GamesUXLe Behaviorisme peut être utilisé comme une vraie carte pour comprendre et créer des expériences de jeu. Explorons cela immédiatement avec…Nov 22, 202220Nov 22, 202220
Published inXbandComment utiliser des boucles de motivation ? #GamesUXDe plus en plus de designers ont vu les conférences de Celia Hodent et souhaitent utiliser concrètement les outils présentés pour…Nov 8, 202218Nov 8, 202218
Published inUX CollectiveGames UX: Building the right onboarding experienceWe say “You only get one chance to make a good first impression”. In video games, that chance is the Onboarding, also called “First Hour”…Nov 11, 202161Nov 11, 202161
Better Understanding Research With Personality on Just DancePersonality is sometimes used as a tool to better understand players on Just Dance. Here is an example.Nov 12, 20201Nov 12, 20201
Published inUX CollectiveInclusivity & personality for a broader audiencePlayer choices and flexible design can allow two widely different players to enjoy the same game. This is getting increasingly relevant in…Sep 7, 202033Sep 7, 202033
Published inUX CollectiveKey Methods & Steps to Gamification in UXGamification is one of those cool buzzwords that seem to attract people. Many designers or clients will say they want to do it. As for…Apr 16, 202061Apr 16, 202061
Published inUX CollectiveGames UX: designing for acquisitionMaking game is about building an experience, but also about reaching certain performance goals.Feb 28, 2019882Feb 28, 2019882
UX in Overwatch: The peak-end ruleThis article is about the user experience in Overwatch and especially the good use of the peak-end rule. At first I wrote that during my…Sep 19, 2016691Sep 19, 2016691