Published inBootcampSpatial UX: Designing a VR Medical Training and Sales Experience for a Global Electronics…Recently, I teamed up with the superheroes 🦸 at M-Brain Entertainment (no capes, just VR headsets!) to whip up an immersive VR training…Oct 8, 20231Oct 8, 20231
Published inUX CollectiveCharacter creation UXA guide to CCIs in game design.Aug 16, 2023Aug 16, 2023
Published inBootcampStakeholder Interviews In 5 Easy Steps with Sample QuestionsHow to conduct a stakeholder interview — a step-by-step guideMar 13, 2023Mar 13, 2023
Published inUX CollectiveA human-centered design approach to the 1,000-floor elevator challengeInside the step-by-step process to human-centered design phasesMay 8, 20207May 8, 20207
Published inUX CollectiveRe-designing a mobile AR experience for athletes — a UX case studyA couple of months ago I was contacted by the Unreal Engine 4 experts over at Code-HQ to redesign Nchworm an augmented reality fitness and…Oct 25, 20192Oct 25, 20192
Published inUX CollectiveA step-by-step guide to agnostic UX personas — free downloadableDon’t boot off personas just yet create age, gender, and location agnostic personas insteadMay 17, 20192May 17, 20192
Published inUX CollectiveA UX guide to designing better mood boardsSetting the mood is a very important step for any design project. It helps designers and stakeholders get on the same page for the visual…Apr 10, 20191Apr 10, 20191
Published inUX Collective3 free team building resources for creativesUnleash the potential of your design team with these three management resources for creatives, no funding necessary.Feb 5, 2019Feb 5, 2019
Published inUX CollectiveDesigning a CSA food app in 3 days — a UX case studyA couple of weeks back I was tasked with designing a digital solution for the food industry. Now here’s the catch: it had to be done in…Feb 2, 201933Feb 2, 201933