Published inUX CollectiveThe good, the bad and the ugly of Duolingo gamificationTen design principles rated from best to worst.Jan 168Jan 168
Published inUX CollectiveDon’t jump to conclusions: why designers need to get good at finding the right problemTo tell apart a junior and a senior designer, watch how they approach problems.Aug 21, 20242Aug 21, 20242
It's an interesting read with many great suggestions, but I can't help noticing the lack of…May 29, 20241May 29, 20241
Published inUX CollectiveCan’t speak to your users? Here’s what you can tryUser research is at the heart of human-centered design, but it’s not always possible to speak to users. Here are five things to do instead.Apr 16, 2024Apr 16, 2024
Published inUX CollectiveHow to motivate your team?Discover the seven common gaps that lead to diminished morale and the most effective leadership strategies to rebuild the team spirit.Feb 15, 20246Feb 15, 20246
Published inBootcampThe UX of e-learningKey research insights from a project exploring how people learn online.Jan 6, 2024Jan 6, 2024
Published inPrototyprThree lessons from 100 design mentoring sessionsThis months I hit the first major mentoring milestone on ADPList — one hundred sessions. While mentoring certainly isn’t a numbers game, I…Oct 30, 20233Oct 30, 20233
Published inUX CollectiveButton labels: is “OK” ok?Buttons are amongst the most important interactive design elements, so here is a quick guide to labelling them correctly.Oct 16, 20238Oct 16, 20238
Whom are you not designing for?Are ethical and inclusive design synonymous, how to perform an accessibility audit and why the web of the future is like a Wizard of Oz.Jul 19, 2023Jul 19, 2023
Published inUX CollectiveDesigning friendships: how I use common design methodologies to build meaningful connectionsDesigners love methodologies, yet are reluctant to use them outside of work. Here is how UX skills can help you develop better friendships!Jul 4, 20235Jul 4, 20235
This is such an interesting topic, thank you for providing a thoughtful overview.I find it fascinating how differently people interpret the basic five-star rating system depending on the context in which they encounter…Jun 14, 2023Jun 14, 2023
Published inUX CollectiveHow to do a UX accessibility evaluation?Digital accessibility is on the rise, but how to ensure your interface meets accessibility standards.May 2, 20231May 2, 20231
Published inUX CollectiveUsability heuristics in game designJakob Nielsen’s ten usability heuristics are broad principles underpinning excellent user experience. But how to they apply to game design?Mar 29, 20235Mar 29, 20235
Published inBootcampDoes and don’ts for designing form review pagesBest practice guidelines for designing effective review pages for long and complex forms.Feb 25, 2023Feb 25, 2023
Published inUX CollectiveFive steps for tackling design debtWhat is design debt, why it exists and the most effective strategies for addressing it.Jan 14, 2023Jan 14, 2023
Published inBootcampTips and tricks for growing your design portfolioYou need a portfolio in order to get work, and you need work to grow your portfolio. Here are six tips for getting out of this catch-22Dec 9, 20231Dec 9, 20231
Published inUX CollectiveDown the wrong path: the disaster of the latest Duolingo UI updateThe world’s largest language learning platform recently rolled out a major update to its 50M active users, and it has major usability…Nov 27, 202232Nov 27, 202232
Published inPrototyprChallenge accepted!Eight tips for acing a creative challenge.Nov 1, 2022Nov 1, 2022
Six principles all great design systems have in commonDesign systems are a must-have for large and small organisations alike. Here are six things all best-in-class ones have in common.Sep 22, 2022Sep 22, 2022
Published inPrototyprProduct design mentoring: answers to ten most commonly asked questionsAs a product design mentor, I get asked variations of the same questions time and times again. Of course, my exact answers will depend on…Aug 16, 20221Aug 16, 20221