Published inUX CollectiveMayhem: A Mobile App for Villains — Case StudyA mobile application for villains to let them plan, commit, manage, and succeed at various evil deeds around the world.Oct 15, 2018Oct 15, 2018
Published inUX CollectiveHow to reinvent a basketball team application — a UX case studyAtlanta Hawks: mobile application redesign.Jun 16, 2018Jun 16, 2018
Published inUX CollectiveWorking as the UX designer in a team full of visual designersHow to navigate a new position with collaboration at its core.May 8, 20181May 8, 20181
Published inUX CollectiveDesigning for event boothsUsing wireframes to show how to display branding options and placementFeb 17, 20181Feb 17, 20181
Published inUX CollectiveReinventing our User Experience Design: From UX to IXHow my UX design has evolved working as the UX Designer at Helios InteractiveJan 16, 2018Jan 16, 2018
Published inUX CollectiveThe principles of good UX for Augmented RealityCommon sense tips for designing Augmented Reality experiences.Nov 13, 20176Nov 13, 20176
Published inAR/VR Journey: Augmented & Virtual Reality MagazineA VR Prototyping Workflow for the Real WorldA real workflow for delivering actual VR wireframe prototypes to maximize client understandingNov 2, 20174Nov 2, 20174
Published inUX CollectiveCollaboration as VR gameplayWhen multiplayer VR games aren’t all in VR.Oct 2, 2017Oct 2, 2017