Published inUX CollectiveStop ‘delivering’ software with Agile — it doesn’t workClickbait-y title or not — i’ve got some stern truths for you.Aug 14, 201843K18Aug 14, 201843K18
Published inUX CollectiveWhen users take Product Design into their own handsWhen a Product has a fundamental flaw but there's enough to keep them using it, they'll find workarounds for the parts they don't likeMay 27, 201831K3May 27, 201831K3
Published inUX CollectiveStop blaming your digital tools for your problemsYour tools are not the problem, your reliance on them is.Feb 27, 20189.6K2Feb 27, 20189.6K2
The currency of the modern world: Your attentionForget about paying for your goods and services with money the currency of the modern world is your ability to pay attention.Feb 24, 20184.1KFeb 24, 20184.1K
Cycle Time — Using data to help empower and create powerful agile teamsLearn how you can use cycle time within your teams to allow them to become self empowered to create amazing products.Feb 17, 201819.3K1Feb 17, 201819.3K1
Killer Apps, Tech, Books and Working Practices of 2017A breakdown of all the killer apps, tech, books and working practices of 2017 that made this year great.Dec 15, 20172.8KDec 15, 20172.8K
Effective User Story Creation (and all the other bits needed on a ticket)All the bits and bobs you need for an effective User Story, including how to write one and how to structure acceptance criteria.Jun 16, 20172.8K2Jun 16, 20172.8K2
Can and should I work on more than one thing at a time as a Product Manager?The great debate on whether we should just focus on only delivering one feature at a time, or whether we should work on multiple streams…May 18, 20171.3KMay 18, 20171.3K
Build, Measure, Learn: How important is Software Engineering to me as a Product Owner?Exploring how important good Software Engineering is to Products from a Product Owners perspectiveMar 14, 20171.1KMar 14, 20171.1K
The Product Half-LifeHow all that we do in Product and UX only has a limited time of effectivenessJan 29, 2017316Jan 29, 2017316