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A guide to Motion Design principles

Micah Bowers
UX Collective
Published in
9 min readDec 2, 2020

The Origins of Motion Design

10 Principles of Motion Design by Jorge R. Canedo Estrada.

Motion Design and UX: Important Distinctions

Motion Is More Than Ornamentation

Two Interaction Types: Real-time vs. Non-real-time

Real-time interactions: Motion behaviors immediately respond to user input. (Stan Yakusevich)
Non-real-time interactions: After interaction, users must briefly wait and watch motion behaviors. (Vitaly Rubtsov)

Motion Supports Usability

12 Motion Design Principles for Digital Products

1. Easing

The UI cards and corresponding chairs move quickly, but they come to smooth and controlled stops thanks to easing. (Saptarshi Prakash)

2. Offset and Delay

This cryptocurrency app introduces several UI elements at once. Their arrival is slightly staggered to inform users that the elements are related, yet distinct. (Gapsy Studio)

3. Parenting

Here, the blue slider’s position controls the opacity of the background mask, the spread of the glow effect around the lightbulb, and the numerical value of the light intensity scale. (Ayoub Kada)

4. Transformation

Transformation signals the start, middle, and completion of a download. (Aaron Iker)

5. Value Change

Values are introduced with motion to show users that they have the ability to impact the data. (Taras Migulko)

6. Masking

Masking is used to transition from image capture to upload to inclusion in an online storefront. (SELECTO)

7. Overlay

Overlay allows users to quickly archive or delete entries in this notes app. (Karan Kapoor)

8. Cloning

Users can click on the colored circles with confidence because they clearly originate from the “Add Notes” icon. (Ariuka)

9. Obscuration

Obscuration presents users with important interactions while allowing them to remain oriented within product narratives. (Kyle Abarquez)

10. Parallax

With parallax, the most important interactive elements move the fastest, while non-interactive elements move slower and recede to the background. (Tubik)

11. Dimensionality

Dimensionality implies that 2D UI elements have multiple, interactive sides — just like objects in the physical world. (Sang Nguyen)

12. Dolly and Zoom

Dolly: The user’s point of view appears to get closer in proximity to the background image. (Yanosh)
Zoom: The user’s point of view doesn’t get closer to the image. Rather, the image’s scale increases. (Victor Aldabalde)

Motion Is Communication

The UX Collective donates US$1 for each article published on our platform. This story contributed to Bay Area Black Designers: a professional development community for Black people who are digital designers and researchers in the San Francisco Bay Area. By joining together in community, members share inspiration, connection, peer mentorship, professional development, resources, feedback, support, and resilience. Silence against systemic racism is not an option. Build the design community you believe in.

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