Adobe Experience Design CC, a new tool for UX (and other links this week)
What’s hot in UX this week:

Adobe launches Experience Design CC, a new tool for UX designers →
Adobe today launched the first public preview of its new Experience Design CC tool, which was previously known as Project Comet.
Experience Design CC is the company’s first tool that is purpose-built for user experience (UX) designers. It takes what Adobe has learned from working with UX designers who currently use its tools like Illustrator, Photoshop and others and distills it into a single product that aims to make designers more productive.
As Andrew Shorten, Adobe’s director of product management for Experience Design CC, told me, the company started this project about 18 months ago. “We began to see challenges with combining established tools like Photoshop,” he said, and noted how the company’s research found lots of gaps in the standard workflow for UX designers.
Specifically, the fact that they often had to use multiple tools that didn’t necessarily talk to each other meant that every time designers wanted to change something in their mockups, they had to go back and change it manually (and maybe numerous times to account for different screen sizes).
InVision acquires Silver Flows, a tool for prototyping inside Sketch →
Prototyping suite InVision just announced they are acquiring Silver Flows, a tool that lets developers prototype directly inside Sketch. The acquisition comes just a few months after InVision acquired the code-based design tool Macaw, and is the company’s fourth acquisition to date.
via Fabricio Teixeira
User Onboarding Isn’t a Feature
Weird, right? For someone who is way into user onboarding, wouldn’t hearing that there’s more of it coming out be music to my ears? It’s not, unfortunately, because it’s a huge indication that the company is approaching onboarding the wrong way.
via Fabricio Teixeira
Shitty UI/UX Analogies →
“User Experience (UX) and User Interface (UI) are some of the most confused and misused terms in our field.” Luckily, this makes it all very clear.
via caioab
Why Companies Don’t Conduct User Research →
Doing user research is like eating healthy food, exercising, and getting an annual checkup. Almost everyone recognizes that it’s good to do these things, but many people fail to do them. Similarly, many companies neglect to do user research.
via caioab
UX Grids | Print Your Ux Paper →
A grid for you to print and start sketching right away. As simple as that.
via Fabricio Teixeira
Game Design vs UX Design →
Short form: UX design is about removing problems from the user. Game design is about giving problems to the user. In both cases you look at users’ cognitive reasoning and process capacity. And these days, we have UX designers on game teams, and they are incredibly valuable. But they are in a different discipline from game design.
via Fabricio Teixeira
Brought to you by your friends at uxdesign.cc
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