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And the Oscar goes to… Blender

How open-source community champion Gints Zilbalodis out-rendered Big Animation.

Neel Dozome
UX Collective
Published in
5 min read6 days ago

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The meme if two muscular arms intertwined for success showcasing the collaboration between Gints Zilbalodis and Blender. The meeting point is victory at the Oscars.

This year at USA’s Academy Awards, while many expected either Inside Out 2 or The Wild Robot to win, the award for best animated feature went to Gints Zilbalodis’ Flow.

So, it was the Latvian artist (who conjured an animated feature film out of a fractional budget of roughly 3.5 million euros) who carried away the golden statuette the charming story of a cat and its friends navigating a world of apocalyptic flooding. In contrast, Inside Out 2 cost $200 million, while The Wild Robot had a budget of $78 million. We will come to Wallace and Gromit: Vengeance Most Fowl that cost about $37 millionthe final losing contender in the category (and my favourite) in a moment. Zibalodis’ victory in this category is the first for a film that hasn’t been produced by a major studio like Pixar, Disney, DreamWorks or Ghibli.

Gints Zibalodis’s rare perspective on tool selection

In an interview with Blender, Zibalodis explains his process:

I was excited to find that workflow in Blender, but in a more advanced way that gave me greater control. Speed is really important to me — not just in rendering but also in working with files, setting up lighting, and creating the overall look.

This quote showcases Zibalodis’ unique genius. In a hugely complicated, resource-intensive endeavor like animation, it is very important for a creator to be able to essentialize, problem-solve and zero in on details that really matter while ignoring others. In fact, this has been my complaint with the Adobe Suite’s increasingly slow and over-complicated features that have a tendency to hijack whatever process you have in mind to create work. The productivity gain that comes with a work platform’s robust build can be invaluable.

Coincidentally, I landed a gig a few weeks ago making short videos. Based on community advice, I chose to learn Blender and the support that existed, whether it was importing .gifs or when the sound sync was off, saved the day. There was a real chance that working in some other app could have frustrated a beginner like me to just give up.

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Written by Neel Dozome

I write about graphic culture and technology with a particular focus on type design and UX/GameDev.

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