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Changing Users Health Behavior Through Design

Mark Mill
UX Collective
Published in
5 min readAug 25, 2017

Your work on applying gamification and behavioral design principles in mobile apps is very inspiring. How do you approach the challenge of influencing people’s behavior?

Don’t you think that the trend toward gamification often reduces a game to its simplest components, such as badges, levels, and leaderboards?

Which game design elements impact the behavior?

Lots of companies now use various game elements to retain and entertain users, but when is it really suitable to apply gamification?

What would be your recommendation to designers who want to influence users’ behavior?

Main takeaway

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Thank you very much for this very inspiring interview of Anna Iurchenko . I’m a family physician and have just begun a MSc in Master EdTech at the Center for Research and Interdisciplinarity (CRI) in Paris.
From my background I don’t know anything…

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