UX Collective

We believe designers are thinkers as much as they are makers. https://linktr.ee/uxc

Follow publication

Member-only story

Blender Start Here: Gamifying an unapproachable UI

Daley Wilhelm
UX Collective
Published in
8 min readJul 13, 2024

A 3D illustration of a pigeon shooting at a menacing, floating cube with tools from the Blender software.
The Blender Start Here game stars Lizzy the Pigeon and a cast of other characters to help players navigate the complicated Blender interface. Image from — https://www.xrio.io/press

On July 8th, developer XRIO announced via Twitter, “To align w/ trademark guidelines, we’re updating our game title & logo. Same game, new name.”

I will update this article with the new name when it is announced.

Blender is a free, open source 3D modeling software. There’s nothing more accessible than “free,” right? In actuality, Blender has a reputation for being unapproachably difficult to navigate.

The interface is intimidating, and new users balk at the sheer amount of windows, drop downs, and complicated controls. Jumping in without a tutorial is nigh impossible and even then, old pros can often be found in the comments of said tutorial clarifying how to deal with the finicky functions of Blender.

The gray and black default interface of the Blender 3D modeling software.
Do you know what to do with this interface? Yeah, me neither. Image from — https://docs.blender.org/manual/en/latest/interface/window_system/introduction.html

This is where XRIO has stepped in. The game development studio has tackled the challenge of simplifying Blender through a game meant to slowly introduce users to Blender’s UI in a fun, intuitive way.

”Blender Start Here” by XRIO leverages gamification to demystify the complexities of 3D modeling, offering a seamless bridge between novice creativity and professional digital artistry.

The project launched on Kickstarter on June 21st of this year and quickly gained attention for its fun trailer and mission to turn Blender’s “steep learning curve into a thrilling quest.” The message of accessibility (and the pigeon mascot) really resonated with me and, clearly, many other prospective 3D artists. The project met it’s goal of $30,000 and then some, standing today at $38,534 from 978 backers.

A 3D illustration of a pigeon sitting in front of a purple laptop while a mouse thanks it for saving them.
While learning Blender, players can save Lizzy the Pigeon’s friends. Image from — https://www.xrio.io/press

Gamification is becoming a more recognized strategy for making learning fun, engaging, and practical. Artists, educators, and UX designers alike should acknowledge gamification strategies as a powerful…

Create an account to read the full story.

The author made this story available to Medium members only.
If you’re new to Medium, create a new account to read this story on us.

Or, continue in mobile web

Already have an account? Sign in

Written by Daley Wilhelm

A fiction writer turned UX writer dedicated to crisp copy, inclusive experiences, and humanizing tech.

Write a response

Blender does'nt have users, they have super fans. I am one of them, just bcaz they gave me an alternative to the then hegemony of autodesk & their ilk. I backed one of their short films , thats how they developed new tools back then. I tried…

--

Great insight! Blender's UI can definitely feel overwhelming for beginners. How do you think gamification could simplify the learning curve and make the software more accessible to new users?

--