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Bringing inclusive design to life with Accessibility Personas

Mark Boyes-Smith
UX Collective
Published in
10 min readSep 27, 2020

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Six headshots representing each accessibility persona
Accessibility personas — Olivia, Keith, Colin, Serena, Arturo, and Edith

Last week, Alicia Crowther joined me on the UX, Coffee + Code podcast to talk about Accessibility and how researchers can bring the conversation to life through personas.

You might have seen us speak about this earlier this year at UXCrunch Manchester. The talk inspired some fantastic questions from the audience and many follow up conversations post-event. What was clear is that design and engineering teams far and wide understand the importance of creating Accessible experiences, but struggle knowing where to start — accessibility is truly a journey.

What is Accessibility?

Generally, Accessibility is concerned with a user’s level of access to products or services; whether they be physical locations such as a bank, or virtual services such as a website or telephone line.

In this article, we are focusing on Accessibility in technology — specifically, Web Accessibility.

Here, we use the term Accessibility to describe the tools and techniques we employ in creating inclusive experiences, that aim to make our websites and applications usable by everyone.

W3C help to articulate what constitutes an accessible experience through Web Content Accessibility Guidelines (WCAG) — an industry-standard set of guidelines that define objective measures. According to W3C, an accessible experience is one that is; perceivable, operable, understandable and robust.

This may sound a little complex and niche, but really, Accessibility is just great usability.

A Venn diagram illustrating the intersection of Usability and Accessibility

In UX, we often approach user-centered design by first understanding our users’ goals, and then designing solutions to help our users achieve those goals.

Accessibility pushes user-centered design one step further and casts a wider net to…

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