UX Collective

We believe designers are thinkers as much as they are makers. https://linktr.ee/uxc

Follow publication

Member-only story

Building a design system — a case study

Photo by Balázs Kétyi on Unsplash

I landed my first User Experience role in 2018 at a mid-stage startup. With a customer base of over 8,000 paying users, the stakes were real. I had only a faint idea of what I had gotten into but I assumed there would be a script to follow, some direction provided, and a roadmap to complete. If expectations for my role were…nebulous, at least there would be a style guide that I could use, right?

Wrong.

As the first in-house UX designer I was on my own. No design files, no design team, not even a clear job description. I wanted to start building a UI kit right away but couldn’t effectively articulate why. Sure, it would make my job easier, but how would it benefit the business?

Fortunately, the company hired Brandon Beecroft, a well respected and highly experienced design manager a few months after I started. He too realized that without a symbol library to work with, our now two-person design team would be perpetually hobbled. With his support, I was given two weeks to create the beginnings of a design system.

WHERE TO START?

My first order of business was to collect all assets that might make my job easier, specifically Sketch files. Aside from a font file, there were none. Each and every design project started from scratch; new files, new artboards, new shapes…

Create an account to read the full story.

The author made this story available to Medium members only.
If you’re new to Medium, create a new account to read this story on us.

Or, continue in mobile web

Already have an account? Sign in

Responses (2)

Write a response