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Core concerns of UX in the Metaverse

Marcus Bruzzo
UX Collective
Published in
9 min readNov 20, 2021

boxes resembling spaces in digital futuristic art
digitla Art by DIMA FLOOD and others at Behance
Nike’s virtual themepark
Nikeland in Metaverse
digital art showing buildings dissolving into particles
Art by DIMA FLOOD and others at Behance

Metamorphism

Localization: Context scenes for specific actions

Mechanization: Rules of mechanical physics from the visual dimension

Dislocation: Virtual-physical movementent between scenes

Relations: Exchange of information through specific interfaces of contact

HUD: Visual cues that guide the experience

Art by DIMA FLOOD and others at Behance

Meta-Subjectivity

Written by Marcus Bruzzo

Master Semiotics of Culture (Tartu, Estonia), Meios e Processos ECA-USP. <<Coord. Design Experiência Digital FTD Educação >> {culture, communication technology}

Responses (2)

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The one element not addressed here - UX tools for low and medium-resolution prototypes. None of the UX tools currently available remotely support a meaningful XR (Xtended Reality) metavers-style universe. The experience is so different from 2D…

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Hello Marcus Lyra,
I am a member of SFun-Share, who is a media, aiming to share good design & articles on Chinese social media.We are the partner media of Alibaba Design, the partner media of China Bridge,and East China Branch of Shenzhen Experience…

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