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Design principles from the Metaverse

Elijah Claude
UX Collective
Published in
8 min readAug 21, 2020

A virtual reality space station for arcade customers to explore and pick games from
This immersive game menu environment was created by our dev team. I helped test the various minigames and menu system to make it more engaging and user friendly.

If you were a nurse, think about designing in the medical field; if you were an accountant, think about being a designer for fintech companies.

Context and environment —

Focus on the content —

A short clip of Beat Saber, the most popular VR rhythm game in the world
Beat Saber is the most popular VR game in the world. It was the first VR game studio Facebook acquired. Much of its success is due to the almost single-minded focus on the content. The environment, sound effects, scoring, and everything else serves to amplify the experience of slicing boxes with sabers.

Multipurpose interactivity —

Meaningful discoveries —

Don’t just give useless trophies.

A short clip of Job Simulator, a highly interactive and funny VR game
Job Simulator was one of the most popular games in VR early on because they quickly realized the importance of meaningful interactions. Every object could be picked up, thrown, stacked, and more. There are a ton of really fun and interesting micro-interactions that you can discover by playing around with the objects and environments.

Understanding expectations —

Take stock of coachability—

A cinematic screenshot of Arizona Sunshine, a popular VR zombie game, showing a bridge over a river
Arizona Sunshine lets you know up front that this is a zombie game with a lot of shooting. It’s a fairly straightforward game, but even when people don’t pay attention to the controls, after getting mauled by zombies a few times, they naturally pay more attention to the various clues and tooltips in the environment to avoid dying.

Immersion is invisible —

Immersion becomes possible when the medium takes a back seat to the content.

Multiplayer multiplies most experiences —

A short clip of people fist bumping and high fiving in Rec Room, a highly social VR game
Rec Room makes it easy to be social through custom avatars that have facial expressions, the ability to make hand signs and do fist bumps, plus the focus on user-generated content. These elements make the game incredibly immersive despite the cartoon graphics.
Three different colored fist bumps signaling diversity and unity. Lets come together!
The UX Collective donates US$1 for each article published in our platform. This story contributed to Bay Area Black Designers: a professional development community for Black people who are digital designers and researchers in the San Francisco Bay Area. By joining together in community, members share inspiration, connection, peer mentorship, professional development, resources, feedback, support, and resilience. Silence against systemic racism is not an option. Build the design community you believe in.

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