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Design has a granularity issue

Kevin Richard
UX Collective
Published in
18 min readJul 31, 2024

A philosophical & practical critique: Understanding the issue

All of this is the very definition of the concept of “dividuation” [4] which G. Deleuze talks about in his work on “Societies of Control”, exemplified.

A social critique: Design practices are memetic engines

Design is social. Design creates social objects.

New Materialisms: Key Approaches

Sociology (new materialism)

Indigenous materialisms

Environmental feminism, material ecocriticism, Anthropocene feminisms, environmental materialism

Education — gender and posthuman performativity

Diffraction theory, post-qualitative inquiry

Vital materialism

Education — materiality and enactment theorising

Anthropology of material culture

Posthuman archaeology/museum studies

Cultural geography/anthropology — sensory ethnography/affective atmospheres/non-representational methodologies

Design anthropology/sociology and arts-based practice

Information systems/organisation studies/management studies — sociomaterialism

Object-oriented ontology (OOO), speculative realism

Design aims at change. But change isn’t grounded in the individual.

Change happen at the interaction level, the connective tissue between all the individuals –or rather, the actant– their environment and the objects that composes it [18] [19] (see also the Actor-Network Theory [20]).

Video in French — “The science of tipping point: How many people does it take to start a revolution?”

Design + Sociology

Cultural Probes — Qualitative Contextual Design Research
Diagram representing how social design happen as a mitigation of expert design vs diffuse design (x axis), and solving vs sense-making (y axis). This leads to what Ezio Manzini calls “design coalitions”.
Co-design process — Manzini (2015)
Fig. 1 — Example of narrative research using Sprockler, collecting stories on the theme of “becoming a designer”
Fig. 1 — Example of narrative research using Sprockler, collecting stories on the theme of “becoming a designer” — source
Fig. 2- Example of narrative research using Sprockler, collecting stories on the theme of “becoming a designer”
Fig. 2— Example of narrative research using Sprockler, collecting stories on the theme of “becoming a designer” — source

Conclusion: Towards a more social UX design practice

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Responses (2)

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amazing article. congrats.

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Could you bring examples please?

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