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Design Sprint: solve big problems and test new ideas

Rafa Sánchez Peña
UX Collective
Published in
7 min readOct 25, 2018

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The 5 phases of the Design Sprint

🇪🇸 First of all, do you want to read this article in Spanish? Check it here.

DAY 1. UNDERSTAND

Long-term goal, sprint question, map creation, HMW and choice of target.

Let the concert experience begin at the moment you decide to go.

Mural before the election

How could we turn non fans into fans.
How could we implement in a physical experience a technological experience.

DAY 2. DIVERGING AND DEVISING

Inspiration with existing ideas, unpolished ideas, Crazy 8 and definitive sketch.

Final sketch

DAY 3. DECIDE

Art museum, thermal map, fast evaluation, silent voting, supervote and storyboard

Part of the art museum with the silent vote and supervote
Storyboard of the trip our user can make

DAY 4. PROTOTYPE

Sketch and Invision

Prototype of the App U2 Experience

DAY 5. TESTING

Interviews and Maze

Tested the App in Maze
Maze Heat Map
Maze Feedback

CONCLUSIONS

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