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Designing a collection manager for Funko items — a UX case study

Thais Tarmann
UX Collective
Published in
11 min readMar 19, 2019

Introduction

Understanding Funko

Brian Mariotti, CEO of Funko

The challenge

How might we create a fun and delightful collection manager with interaction among collectors?

Phase 1 — Discovery

Surveys

Interviews

Phase 2 — Define

Pain points

Design opportunities

Phase 3 — Ideate

Benchmarking

Stashpedia screens (images founded in google)
Pop Price Guide screens (screenshots of my account)

Brainstorm

Feature Prioritization

Sitemap

Phase 4 — Prototype

Sketches

Wireframes

Wireframe screens: wishlist, item page, feed, and profile.

Styleguide

Inspirational board: clean and flat designs, gradients, and a lot of cards.
Colors used in the app: grey scale, blue and yellow.

Prototype

Screens of the app: loading screen, onboarding, menu, profile (top and middle), and item page (top and middle).
Screens of the app: feed, explore, licenses list, search results, wishlist, collection, and user’s page.

Phase 5 — Testing

Conclusion

Next steps and features

Final thoughts

Want to see more of this project?

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Written by Thais Tarmann

Product Designer passionate about crafting interactions & experiences through empathy, creativity & teamwork.

Responses (2)

Muito bom esse estudo! Super estruturado :)

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Very Nice! Excellent job! 👏🏼

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