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Designing for developers

Arin Bhowmick
UX Collective
Published in
9 min readJul 25, 2018

1. Develop a thorough understanding of the domain

“It’s a bit like when you’re traveling in a foreign country. The locals don’t generally expect you to be fluent in their language, but they do like you to at least have a go.” (John Murray)

2. Know your target user’s favorite tools

3. Devs typically want lots of control

4. Don’t assume that a GUI is necessarily what’s needed

“Many a developer has cursed software that has forced them to use a pretty GUI to perform certain common tasks when a good set of terminal commands would have enabled them to get things done much quicker.” (Jay Cagle)

5. Devs typically don’t want to be tied into one vendor or tool

6. Increasingly, devs are key influencers in purchasing decisions

Devs typically try out lots of products, so a good dev product has to have minimal friction in terms of getting started, otherwise many devs will simply give up and move on to try an alternative and you will have lost them. (Jay Cagle)

Open Liberty interactive guides, which enable users to try out their learning with live code in-place without needing to leave the guide.

7. Remember: all the usual design best practices still apply

For more information about Enterprise Design Think and the loop see here

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Written by Arin Bhowmick

Chief Design Officer, @SAP | ex CDO @IBM |Cloud, AI and Apps I UX Leadership| UX Strategy| Usability & User Research| Product Design

Responses (1)

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outstanding. well done.. thank you..

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