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We need to stop fixating on designing “seamless” experiences

Corey Roth
UX Collective
Published in
7 min readDec 14, 2020

Photograph of a hospital hallway corridor.

But in today’s modern tech environment, we as designers sometimes don’t give our users space to move between tasks. Designers fixate on seamless experiences. We design in ways to remove all delay between steps in a process and find ways to design transitions between tasks so that they only take nanoseconds.

Common types of conceptual seams

A diagram explaining conceptual seams in environments.
A slide from a talk Austin Govella (author of Information Architecture: Blueprints for the Web) gave at IA Conference 2020.
Screenshot of a modal with the title “edit task”.
A good example of a modal. Editing a task is self-contained, and is not the main job to be done for the user at this stage.

Modals

A modal with the header “delete prototype”.
A halfway progressed progress indicator with four discrete steps.
Example of a progress indicator for a travel sheet in a veterinary hospital.

Steppers and progress indicators

A screenshot of two modes inside of Autodesk Maya.
How Autodesk Maya uses view modeling to represent different mental models. On the left is the interface for rigging 3D models. On the right, the interface for modeling.

View modeling

A splash page for Turbotax.
An example of a transitory screen in TurboTax, a true liminal space.

Transitory screens & animations

Liminal spaces in use

A dog at the veterinary clinic. The veterinarian is holding a clipboard.
A veterinarian using a travel sheet during an examination.
A diagram showing the four steps of a veterinary practice visit: check-in, exam, treatment, and check-out.
A simplified model of the four primary steps in a visit.
A wireframe showing a concept for a veterinary clinic exam form.

Tips for designing information architecture seams

Summary

Further reading:

The UX Collective donates US$1 for each article published on our platform. This story contributed to Bay Area Black Designers: a professional development community for Black people who are digital designers and researchers in the San Francisco Bay Area. By joining together in community, members share inspiration, connection, peer mentorship, professional development, resources, feedback, support, and resilience. Silence against systemic racism is not an option. Build the design community you believe in.

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Written by Corey Roth

Senior UX Designer at Amazon. Ultrarunner, creative, multilingual, & hopeless bleeding heart.

Responses (2)

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Great article, thank you for sharing.
Good reminder that sometimes the best user experience includes a little bit of friction that's been intentionally designed in, e.g. to make the user pause and focus. In game design this is very common - simple…

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Excellent read. Thank you.

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