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We believe designers are thinkers as much as they are makers. https://linktr.ee/uxc

Earning Your Place at the Whiteboard

Increasing your impact and influence as a UX writer

7 min readMay 7, 2020

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Press enter or click to view image in full size
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Art: Nate Haywood (@heynate88)

When it comes to product design, evolving ideas from paper sketches to shippable interfaces takes serious attention to detail. But all too often the words on the screen slip through the creative cracks. This bad habit of addressing copy after the mocks have been finalized happens with even the best of designers. However, very few design specialists feel this pain more than the UX writer, often tasked with kissing the lorem ipsum frogs in an attempt to turn slap-dash copy into a prince.

There are ways to prevent this from happening (though they may indeed still happen). By tapping into some of the skills of your cross-functional partners you can both scale your content and assert the importance of UX writing as an essential and preliminary function of design.

Investigate like a researcher

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UX Writer, JR Miller, looks on at a design team creating wireframes

The easiest way to trigger a self-inflicted case of writer’s block is to open up your text editor with no prior information about your user.

User research is fundamental to product development. Research allows you to figure out who your user is and what they need from your technology. Research also informs how you should write for them.

Gathering user insights can be done without a huge research team or an enterprise consulting budget. There are plenty of free and low-cost tools you can use to gather data that both informs UI language as well as product development decisions.

Look at competitors and speak to your customers

If you can find similar products or services on the market, this is great news! It means that an audience does exist for your product. It also means you can find out who they are, what they like, and — most importantly — what they don’t. If your product already has users, that means you have people who are already invested in your brand. Take advantage of this. SurveyMonkey, Google Surveys, and UserTesting.com are great tools to help you start to discover trends and insights to develop your product.

Surveys, internal studies, and user intercepts are all things a one-person research team can tackle. So there’s never an excuse to start a design project without data.

Prototype like a designer

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UX Writer, JR Miller, bullet points user journey on adjacent whiteboard

Design is problem solving. Designers start with the big picture and break those into step-by-step flows. The great thing about plotting things step by step is that all you need is pen and paper!

Try writing down your user journey in the form of a bulleted list.

Next, flesh out the journey even more by creating sub-bullets under each step you’ve identified.

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Continue reviewing and reorganizing your list until you have:

  1. All the steps that need to happen
  2. The order they need to happen in
  3. The information needed to guide the user through the experience
An image of bullet pointed list being rearranged

Next is the fun part! Try sketching some wireframes and begin plugging your content into the appropriate areas. You’ll begin to get a sense for whether your headlines are too long, whether you need to swap one CTA for another, and how the overall interaction of the UI should progress.

Voila! You’re a UX designer.

Taking it a step further…

Get familiar with design tools. Though sketching in a notebook is a great way to start , turning your paper prototypes into digital mocks will bring your content design and UX writing to the next level.

Figma and Sketch are great design tools to cut your mock-making teeth on. Getting familiar with them will create an instant love connection between you and your design colleagues. But if it proves to be too much of a hassle, PowerPoint, Keynote, and Google Slides are all great tools for you to get in the habit of creating digital mocks.

Laying out your copy visually makes your solutions more accessible to design peers, product managers, and other stakeholders. It also frees you from having to guide them through the experience.

Good copy won’t fix bad design. At some point in your career you may be convinced, by yourself or by a colleague, that all a design needs is the perfect word. Sometimes this may be true. Other times — it’s a trap. Never fool yourself into thinking that good copy can fix bad design. For many digital products, the language is the most important part of the experience. On occasions it may be better to toss those “nearly-finished” mocks straight into the waste bin rather than attempting to toss copy into a wonky interaction.

Think like an engineer

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UX Writer, JR Miller, demonstrates how a bulleted list transforms into a user interface
Art: Nate Haywood (@heynate88)

Verbs need objects, inputs need outputs, and a codebase needs semicolons as much as a novel needs punctuations.

I draw these comparisons to illustrate that writers and programmers are alike. Indeed, I would venture to say that UX writers have even more in common with programmers than designers . At the root of both writing and software development is logic. After all, there’s a reason why developers build with programming languages.

Languages are systems in and of themselves. They have rules that can’t be broken, they evolve over time, and nothing good happens when they’re written incorrectly.

Conditional logic requires conditional copy. Thinking like an engineer means thinking holistically about the system in which you’re writing. While engineers have to build for all the possible scenarios that can occur in a process, the UX writer has to be able to articulate all the destinations, missteps, and redirects a user may encounter in the interface.

Indeed, these missteps and edge cases are where clear and concise writing really shine. Getting the user back on the ‘happy path’ means knowing exactly what threw them off-course in the first place.

Getting into the habit of thinking on a system level not only makes your writing that much stronger, but it sets you up to be a powerful collaborative force alongside your engineers. If your engineers are thinking of the ifs and thens, your responsibility as a UX writer is to think of the what ifs and what thens. This type of thinking saves time by allowing you to prepare conditional copy in advance, and you’ll also likely find yourself posing questions and offering solutions your engineers hadn’t yet considered.

Have an opinion

If at this point you’re still someone who’d like to think of UX writing as merely copyediting, then the article ends here for you.

However, if you’re a UX Writer who believes that writing is integral to design and product development, then I will grant you the last and perhaps most important piece of advice: Have an opinion.

Have an opinion on the design, the business needs, and every aspect of the end-to-end user experience. Having an opinion is by far the most important thing you can do to have an impact as a UX writer. Your writing prowess may have earned you a seat at the table, but your ability to articulate your ideas will secure your space at the whiteboard. Ask questions unapologetically, make suggestions deliberately, and be the force that creates thoughtful design solutions through language.

Words are part of the design system and they are also your secret weapon. So as a writer, never be afraid to use them. Language is an adhesive that holds an entire product experience together. The worst thing you could do is sit idly until someone decides to ask you whether or not a sentence needs a comma.

You’re a writer. Never be afraid to have the last word.

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UX Writer, JR Miller, walks away from design team as they look on at the wireframes

Hey, I’m JR. Connect with me on LinkedIn and Twitter to keep up with my thoughts on writing, design, and user experience.

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JR Miller
JR Miller

Written by JR Miller

UX Writer & Product Designer @ Google | Writer of things | Expert over thinker | www.heyimjr.com

UX Collective
UX Collective

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We believe designers are thinkers as much as they are makers. https://linktr.ee/uxc