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Embracing play as the core of design

Faisal Risq
UX Collective
Published in
9 min readNov 20, 2024

A Sculpture by Noguchi on his journey to find the design of public playground
Noguchi’s art installation on his journey to find the design of public playground

The evolution of design from crafting into liberal art of technology

Design problem as a complex problem

One of the art installation in Groningen, the Netherlands, that has aim to explain the city profile. It seems unique because they can convert the complexity from the information to immersive experience that every passenger can play with the available screen.
Stad, the art installation in Groningen from Frans and Hansje Hazewinkel-Loos, aimed at visualizing the complex city information using a playful installation.

“Design problem as a wicked problem — the time of many problems occur, increasing complexity, rapid changes from the environment, and involving trans-disciplinary knowledge.” — Rebecca Price (2019), In Pursuit of Design-Led Transition.

The star puzzle from Sherlock Holmes’s game, ruled to collect and connect all stars. Design activities seem similar: connecting the information and creating connections before choosing the final solution.
The star puzzle from Sherlock Holmes’s game, ruled to collect and connect all stars. Design activities seem similar: connecting the information and creating connections before choosing the final solution.

The play and playfulness

The painting by Pieter Bruegel the Elder (1560), titled Children’s Games exhibited in the Kunsthistorisches Museum in Vienna, showing kids playing 90 games in one picture. Bruegel picture feels so special, because they put the painting in very detail perspective.
Children’s Games painting by Pieter Bruegel the Elder (1560), exhibited in the Kunsthistorisches Museum in Vienna, showing kids playing 90 games in one picture. Can you mention at least 10 games played in the painting?

Design, play, and playfulness.

“Play and playfulness must be understood as essential elements in creativity as a whole.” — Irvin Singer, Modes of Creativity: Philosophical Perspectives.

The circular playful design created by the author as the visualization model to explain the link between play, playfulness, and design. How it connected each other and create a circle.
Circular Playful Design Model by the Author
This the more detail form of Circular Playful Design adapted in current popular design process such as double diamond, the playfulness feeling need to be carried as an attitude along the process of design.
Circular Playful Design Model adapted to Double Diamond Framework

What if, instead of viewing design as a linear, “boring” path of problem-solving activities, we saw it as a playground?

A sphere that we can explore, test, fail, laugh, and bounce back.

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Written by Faisal Risq

Designer and thinker at the tech-society intersection | 🇳🇱 HCI master's student | faisalrisq.com

Responses (3)

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Beautiful article

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Incredible perspective! It's always important to stay young and curious. Thank you for the insights, specially with so many references. Also, the drawings made the reading so much more interesting!

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Design as play reframes complexity into discovery, making the process more dynamic and engaging. Just like SEO, where challenges feel like puzzles—every insight connects to craft meaningful solutions.

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