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Every design is a system

Benek Lisefski
UX Collective
Published in
6 min readMay 4, 2021

Image of design system components & documentation
Image by Benek Lisefski

When I encounter inexperienced designers, there’s one thing that always sticks out about the way they think. Or more specifically, the way they don’t think.

They don’t think of every design project as a design system. They don’t appreciate the interconnectedness of their design decisions. They solve design problems in isolation, not as a whole.

In short, noob designers lack system thinking, and it holds them back from thriving in the big and meaningful projects they dream of. This worries me because skills and tools can be taught, but new modes of thinking are difficult to adopt. There’s a lack of system thinking in our modern design education.

What is system thinking?

According to Wikipedia:

Systems thinking is the ability or skill to perform problem-solving in complex systems. In application, it has been defined as both a skill and an awareness. A system is an entity with interrelated and interdependent parts; it is defined by its boundaries and is more than the sum of its parts. Changing one part of the system affects other parts and the whole system, with predictable patterns of behaviour.

System thinking can be about the universe, our planet, a local community, an organisation, or the ecosystem of a household — anything that has groups of interrelated parts that interact to form a greater whole.

Systemsthinker.com describes the awareness and process of system thinking like this — Systems thinking replaces Design Thinking’s reductionism (the belief that everything can be reduced to individual parts) with:

  1. Expansionism (the belief that a system is always a sub-system of some larger system)
  2. Analysis (gaining knowledge of the system by understanding its parts)
  3. Synthesis (explaining its role in the larger system of which it is a part)

In UX/UI design, system thinking doesn’t always equate to creating a design system, although pattern libraries and design systems are frequent artefacts of large-scale system thinking applied to a digital design process.

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Written by Benek Lisefski

I’m a UX/UI designer from Auckland, New Zealand. Writing about freelancing & business for indie designers & creatives at https://solowork.co

Write a response

Absolutely brilliant! Holism rather than Reductionism. You've elegantly encapsulated what I've been attempting to articulate for years. Kudos!

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Really fantastic article! And, this doesn’t only apply to UX design (umbrella term) but really all design industries. The best definition of design I have come across/use is “design is a language” and what is a language if not a robust system of symbols, syntax, and semantics!?

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This article brings much clarity to a subject that can often become lost in fluffy jargon. So eloquently put and relatable. Thank you!

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