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Experience can’t be designed: free yourself from UX
Forget your title, this is about how to work cross-functionally and make an impact. “UX design” was a necessary variation, but now it boxes us in. You can practice the same skills but reformat your communications.
In grad school, I learned from a great marketing teacher, Steve Diller. He had learned from Louis Cheskin (if you’re in design or research, you should read up on Cheskin). This was old school marketing (ahem, actual marketing) that more closely resembles today’s scope of design. I had once labeled myself a UX Designer so I was a bit annoyed when Diller said, “you can’t design experience.”

Since the inception of “UX Design” as a profession, there have been arguments that you can’t design an experience. “UX is the consequences of these attributes [of a design].” The acknowledgement is that there is user and context variability that we can’t control. Steve and I had a few good-natured arguments on the topic:
“Experience is subjective, it’s in the eyes of the beholder. You can only attempt to influence it.”
“But that’s what UX design is, we design to influence a user’s experience with the product.”