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Frequent vs. infrequent designers — and more UX links this week

A weekly collection of UX links, brought to you by your friends at the UX Collective.

If you like the links, don’t forget to 👏👏👏👏👏👏👏👏👏👏👏👏👏👏

Frequent vs. infrequent designers — and the tools designed for them →

Frequent designers are people who routinely design for a certain platform (apps or websites or VR or chatbots or any other) and using a certain design tool (Sketch or Principle or Illustrator and so on).

They know that platform’s conventions, best practices, references, dos and don’ts. They have learned that tool’s shortcuts, have installed a series of plugins and extensions, and have developed agility and efficiency when operating that software.

But the problem with current design tools is that they focus too much on frequent designers.

On the I-have-29-Sketch-plugins-installed type of user.

Which can be a missed opportunity.

Continue reading

The people part of design systems →
A team rotation system that allowed Etsy to implement design system more broadly at the organization. By Magera Moon.

Rapid UX research at Google →
How do you ensure product teams get the insights they need quickly and effectively? By Heidi Sales.

Are you approaching prototyping all wrong? →
Paul Boag writes about using prototypes to paint a vision of a better experience, as opposed to being constrained by technology or stakeholders.

Science in the system: Fluent design and material →
Material science is a growing field defying the laws of physics. See how that has been applied to Microsoft’s Fluent design system. By Mike Jacobs.

How to design emotional interfaces for boring apps →
Humans can’t endure boredom for a long time, which is why products built for repetitive tasks so often get abandoned.

From the community

News & ideas

Tools & resources

A year ago…

3 ways to improve your visual design skills →
I’ve noticed a trend after screening dozens of junior designer portfolios. Designers (mostly from bootcamps) were heavily focused on UX and evangelizing the Design Thinking mindset popularized by consultancies like IDEO. What lacked was the ability to breath life into designs, and portfolios fell flat in showcasing visual design fundamentals taught in art school. By Jules Cheung.

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