Frequent vs. infrequent designers — and more UX links this week
A weekly collection of UX links, brought to you by your friends at the UX Collective.
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Frequent designers are people who routinely design for a certain platform (apps or websites or VR or chatbots or any other) and using a certain design tool (Sketch or Principle or Illustrator and so on).
They know that platform’s conventions, best practices, references, dos and don’ts. They have learned that tool’s shortcuts, have installed a series of plugins and extensions, and have developed agility and efficiency when operating that software.
But the problem with current design tools is that they focus too much on frequent designers.
On the I-have-29-Sketch-plugins-installed type of user.
Which can be a missed opportunity.
Science in the system: Fluent design and material →
Material science is a growing field defying the laws of physics. See how that has been applied to Microsoft’s Fluent design system. By Mike Jacobs.
How to design emotional interfaces for boring apps →
Humans can’t endure boredom for a long time, which is why products built for repetitive tasks so often get abandoned.
From the community
- Principles on designing apps for young kids, by Rubens Cantuni
- Creating design systems in the wild, by Sonja Sarah Porter
- Stop calling these Dark Patterns — they’re simply a**hole design, by Flavio Lamenza
- An exploration on cryptocurrency payment UX process, by Samantha Shaibani
- A hunt for the perfect date picker UI, by Kateryna Romanenchuk
- Designing a new Windows shell — introducing “Fluid Desktop”, by Michael West
News & ideas
- The story of how a simple icon became a symbol of healing in the Youtube shooting case
- While Zuckerberg’s congress testimony wasn’t super productive, it raised two paths on how to regulate Facebook
- Every youtuber is now making “The Face” to grab attention to their video thumbnails
- Here are four common types of leaders to inspire you
- Gmail redesign leaks, and it looks very much the same (?)
- A quick essay on how web apps are only getting better
- Deletist: a person who deletes their data in the quest for anonymity, privacy and minimalism
- In case you have time, here’s a long-form essay (in two parts) on why buttons shouldn’t have a hand cursor
Tools & resources
- Museum of websites documents how famous internet companies have changed over time
- React-spring: yet another animation library for React Native
- MacOS UI library for Sketch, updated
- Easle Instant claims to help you find graphic designers for your last-minute creative needs
- What’s my Starbucks name is a great resource if you’re looking for unique names for your kids
- Flowmagic is a tracking and management tool for freelancers
- Sketch The Ripper rips a .sketch file and extracts the objects, not just shows an embedded preview
A year ago…
3 ways to improve your visual design skills →
I’ve noticed a trend after screening dozens of junior designer portfolios. Designers (mostly from bootcamps) were heavily focused on UX and evangelizing the Design Thinking mindset popularized by consultancies like IDEO. What lacked was the ability to breath life into designs, and portfolios fell flat in showcasing visual design fundamentals taught in art school. By Jules Cheung.