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Gamification: A guide for designers to a misunderstood concept

David Teodorescu
UX Collective
Published in
9 min readNov 7, 2018

Spoiler: they get mashed

But what is fun?

We turned to games

Gamification = The process of adding elements from games to non-game products or services.

It has 5 essential components

1. Goals

2. Rules

The best type of rules are simple to understand and to execute and require minimal or no input from users. Every small thing you ask of them will be followed by a conversion, so keep it simple.

3. Feedback

4. Rewards

A common rewards setup includes a points system that quantifies the performance or the users, badges that are awarded for special achievements, and leaderboards that rank users based on the previous two.

This mix is commonly referred to as “BPL” (Badges, Points and Leaderboards) and is often wrongly understood as the definition of gamification itself.

5. Motivation

Research showed that intrinsic motivation is a lot more powerful than extrinsic motivation. And Fiero, the feeling of rush right after we win something, is considered to be the ultimate intrinsic motivator.

Fiero in action

Nice to have

6. Freedom of choice

7. Freedom to fail

How does this look in real life?

Fitbit

Goal

Rule

Feedback

Rewards

Motivation

Gamification system inside Fitbit

Waze

Goal

Rule

Progress

Rewards

Motivation

Gamification system inside Waze

Duolingo

Goal

Rule

Progress

Rewards

Motivation

Gamification system inside Duolingo

So, gamification…

Makes experiences fun

Peak-end rule

Encourages users to return

Bridges between sessions

Has 5 key components

Stating that gamification doesn’t work without having all of its components in place is like holding a propeller in your hand and moaning that it doesn’t make you fly.

Is the cherry on top, not the cake

Priority of needs

Has to be tied to the product

Remember one thing

We play, when it’s fun. We work, when it’s not.

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Written by David Teodorescu

Senior Product Designer @Meta. I write and speak about design occasionally. Featured in TechCrunch, Inc. Magazine, TNW. Coffee nerd.