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Hand-based VR/MR interaction for deleting entities

Chaitanya Shah
UX Collective
Published in
5 min readMay 31, 2020

Currently available methods:

Delete operation controller mapping for Gravity Sketch program
Src: Gravity Sketch
Object throwing interaction in Microsoft Maquette Program
Src: Microsoft Maquette
Ray-caster click on closing icon on Oculus Home
Src: Oculus Home

Inspiration:

Ironman 2 scene where Tony Stark crushes an hologram and shoots out to delete.
A toddler throwing away plush toy.

Possible Interactions

Prototype Breakdown:

Part 1: Selection/ Picking

Peter Parker using web shooter to grab soda can.
Src: Spiderman
Hand interaction showcasing hand movement to bring selected entity into arm’s reach
Prototype on bringing objects closer to arm’s length using hand movement.

Part 2: Throw -To- Delete

An example showcasing controller and object velocity transfer to the entity upon throwing.
Left cube (Green) showcasing accurate release behavior by considering its linear and angular velocity. While the right cube (Purple) is adopting the controller’s linear and angular velocity showcasing unnatural throw behavior
An illustration showcasing the difference between controller’s and distant grabbed entity’s velocity.
The difference in velocity of the controller and the distance object selected by the pointer.

Part 3: Returning

Harry Potter Scene where Hermione is returning books in library.
(Src: Harry Potter and Half-Blood Prince)
Interaction showcasing hand outstretching for triggering returning animation
Prototype interaction for returning an entity to its place.
Interaction showcasing the returning of the object to it’s original place.
Animation for returning an entity

Prototype

Prototype created For Object Manipulation Interaction

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Written by Chaitanya Shah

AR/VR Developer | UX Prototyper | Creating Reality in Virtuality

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