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How do we adapt to designing for the metaverse?

How do we approach designing experiences for something as complex and black-box as the metaverse?

Maryna Raz
UX Collective
10 min readAug 17, 2022
a combination of 3D shapes and spheres on a round platform against a purple background

The answer is, we need to go back to the basics of immersive design.

As a designer, you hear it wherever you go: the metaverse is a disruption. It poses a radical challenge for the design industry. It requires a completely different set of tools, methodologies, and conventions, yadda yadda yadda.

It’s true, though.

In the metaverse, the design challenges we face are plenty.

First, it’s no longer two-dimensional but three-, four- and five-dimensional. The space is borderless and the interaction potential can be truly mind-boggling.

Second, there are no more buttons and screens. We have to train users to figure out navigation on the go and ensure they are still comfortable while doing so.

Third, a different kind of interface means we have no choice but to enable interaction via voice, gaze tracking, body movement, gestures and touch, eventually developing the conventions around it to make it as accessible for users as possible.

Fourth, as the metaverse sort of immersiveness happens entirely in a virtual world, we need to figure…

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