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How we think about designer growth after 6+ years at FAANG

Yutong Xue
UX Collective
Published in
12 min readDec 4, 2023
My sister at I presenting during the UX+ conference.
Us, presenting at the UX+ conference. Yup! We are identical twins. (Image by UX+)

Our growth story

Year 1: The hungry new-grad designers

An illustration of a rabbit and a pig, who are excited and admiring the many new things around them. e.g. MVP, Slides, User research lab etc.
I’m the rabbit here with a Google tag. Yunan’s the pig here with a Facebook tag.

Years 2 & 3: The career ladder climbers

An illustration of a rabbit and a pig, climbing stairs. Each stair is a career level.
Look at the labels they are collecting to go up the stairs!

Year 4: The confused “Design Leads”

An illustration of a rabbit and a pig, looking at a road sign in the middle and confused. The road sign says “Now what?”

Year 5: The transition to a Product Manager

We realised we knew so little.

An illustration showing a “before” and “after” comparison. On the “before” side, a pig looks proud and takes up the whole space. On the “after” side, the pig is tiny and is looking at a large pile of books on different subjects.
A diagram of the “Dunning-Kruger” effect.
We were on the peak of “Mount Stupid”.

Year 6+: Returning to a beginner’s mind

We thought the sky was the limit.

The sky is still the limit.

An illustration of a rabbit and a pig. The pig leads the rabbit out of a cog.

Designer growth, more broadly

Why be a designer in the first place?

If our goal is to build amazing products, then design skills alone isn’t enough

A venn diagram of “Desirable”, “Viable” and “Feasible”.
An illustrated colorful brain representing different skills coming together to make up a whole brain.
Three illustrated brains showing examples of “design-driven”, “tech-driven” and “business-driven” brains.

3 different ways for designers to grow

1. Grow within design

A zoomed in illustration of the “Design” section of the product brain.
There are many different types of design skills and most of us have gaps in some areas.

there are no inherently superior design skills. It all depends on what the product needs at that specific time.

A diagram showing the progression for designers from junior, to senior, to design lead and to higher ups.

2. Broaden focus

If the product or the product stage needs to be business-driven or tech-driven, then designers should be good partners to the other functions. And, beyond good partners, we, designers, should forget the narrow definitions of “design”, and gain business and technical skills to contribute more.

3. Build bigger things

An image of different things designers can build, from a screen, a feature, a product, to a team, a business, and to a new way of living.

Growth in the age of AI

An image of the illustrated colorful brain again. This time, there’s a “new technology” section in the middle and the brain is expanded.

Maybe with better tools, teams only need one “product person”?

An illustration of a pig who’s a conductor and standing in front of 4 other people who are labeled as “design”, “marketing”, “user research” and “content”.

To survive in that future, we need to understand the changes that are coming, so we can leverage these changes, and eventually become the ones defining these changes, instead of the ones to be replaced.

Before we wrap: “Is this a bad time to be a UX designer?”

You are not late to the UX party, you are early for the next wave to redefine human-computer interactions.

Thank you for reading this far!

An illustration with the quote “The journey is 1% finished” and a tiny rabbit and pig on a journey to go up a big hill.

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Written by Yutong Xue

Staff Product Designer | Meta, Google. Join my newsletter: https://www.yutongyunan.com/

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