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Is Blender the future of 3D modeling and VFX?
More and more companies are adopting the free and open-source software.

3D modeling and VFX software is incredibly expensive. Licenses for Maya, Cinema 4D, or 3DS Max cost hundreds if not thousands of dollars per year. This makes it very difficult for beginners to learn and too expensive for most independent artists and developers.
For a long time, there were no good alternatives. Blender wasn’t good enough to compete with the industry-leading programs. However, everything changed with the very impactful Blender 2.8 update in 2019. The free and open-source software took a big step to catch up and is now up to par with the other programs (if not better in some areas). As the Blender development continues, more and more companies are starting to integrate it into their workflows.
The Old Blender
“Hey, I have an idea! Let’s go against every common piece of software and use right-click to select something instead of left-click.”
This is the decision Blender made back in the 90s. They wanted to separate selection from action to create a faster workflow. Maybe that’s true when you are used to it, but it was extremely unintuitive for new users to learn because it went against years of training and muscle memory from…