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Is Blender the future of 3D modeling and VFX?

Christian Behler
UX Collective
Published in
6 min readJul 12, 2021

A screenshot of a scene and the user interface in modern Blender versions. It’s a scene of a beach with a lot of rocks and dune grass and an ocean with a sunset. The userface is dark gray and you can see a node editor at the bottom.
A simple scene in the newest Blender version that can easily compete with other 3D programs, image by author.

The Old Blender

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Written by Christian Behler

M. Sc. Computer Science and Physics, Indie Game/Software/Web Developer, Writer, 3D Artist, and too many other interests. https://pingpoli.medium.com/membership

Responses (5)

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I used to be very skeptical of Blender ever going mainstream but it certainly has. Every production studio uses it in some capacity these days.
So is it the future of VFX? Yes and no! Let me start with the no...
Historically no workflow used a single…

11

Slightly off topic, but I feel the same way about Affinity Photo and Affinity Designer being perfectly good replacements for Photoshop and Illustrator, for my limited needs. And only $50, versus Adobe's subscription model that I loathe.

16

I know blender from version 2.79 and let me tell you they've came a looong way, and with every update I feel like the market is more repective to this software. Not long ago most of the biggest render farms starting considring it as one of the main…

1