UX Collective

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Making users successful through experiential learning.

Himanshu Seth
UX Collective
Published in
9 min readJun 1, 2020
An image of a confused gamer.

How this blog came to life…

But first, What is Dota 2?

Gameplay & Intro

Dota 2 heroes and their recipe builds.

Alright, let’s get back to making the user successful.

Experiential Learning

A father teaching his kid to skate.
Experiential learning focuses on learners reflecting on their experience of doing something. Photo by Zhu Liang from Unsplash.

Hands-On guided task completion

Guide; don’t control

Hero ability guide prompting users to select an ability to upgrade.

Instill Deja Vu

A screenshot of the demo environment for testing abilities of a hero.
Demo area in Dota 2, providing a safe environment for first-time gamers.

Explain the “when and why”

A screenshot of the tooltip for an ability in DotA 2.
Information pop-up explaining the “when and why”.

Make it repeatable

Ability to select/change guides at multiple places in a user’s journey.

Curate for different types of users

A screenshot of the guide selection UI in DotA 2.
Multiple curated hero guides to choose from.

Written by Himanshu Seth

Sr. Design Manager, Digital Imaging @Adobe , Leading design for Photshop Express & Photoshop Elements Suite| Co-leading ixda delhi-ncr | www.himanshuseth.com

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