People remember less of your product than you think

I asked people to get an Uber using their memories alone.

Teisanu Tudor
UX Collective

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AAfter a few months of little social interaction, I decided to restart my small off-time research. Shortly put, a question appears in the world, usually triggered by pure curiosity. I then investigate that question through primary and secondary research. Secondary meaning reading articles, papers or similar studies. When it comes to primary research I‘m mainly interviewing people, hopefully trying more methods in time.

A large amount of bycicles piled together at the central station in Amsterdam

This time, I was getting back to my bike thinking: “ I have no idea where I left it again…should’ve taken a picture”. While struggling to find it, another thought crossed my mind “what do I really remember anyway, other than a messy collection of images, flashes, sounds, smells and feelings ? ”.

About Memory

I decided to refresh my knowledge on how our memory works then; this would be the secondary research.

Short term, long term & working memory

People remember five to sev…I’m kidding, that’s nonsense. Let’s look into something more interesting. We used to believe that short and long term memory work almost separately from each other. Initial studies associated long term memory with a file cabinet from which we retrieve information, and the short term one as a momentary keeper of information. A better association would be an enormous pinboard packed with old and new sensory information, images, spaces and numbers all interlinked in an intricate way.

A painting made from a large amount of very thin, coloured thread.
Looking at individual parts in this thread art makes no sense. It only has value as a whole https://www.designboom.com/art/ani-abakumova-algorithm-thread-portraits-08-08-2019/

How is this pinboard used though? Well, putting it simply, we get sensory information from the world, store parts of this in our short term memory, which we then use to retrieve existing information from the long term memory to help us understand it. The sum of all that stored sensory information and retrieved long term information is known as working memory. This enables us to act in the real world and / or store more information for the long term one. Attention, association, and goals all play a role in this process.

What makes something stick?

On one hand, important events, strong emotions or physical feelings are all strong triggers for storing information, sometimes without us even realizing. On the other hand, when an experience or a piece of information is associated with something we already know, neural paths are connected faster and become easier to retrieve, forming a long term memory. Remember familiarity and using standard interactions? those are basic design principles. The more patterns you relate to the memory, the easier it will be to recall every time.

How about products?

Products exist to support people in accomplishing something. They are not self-sustained entities. If they succeed in supporting people, be it shopping online, finding a job or listening to music, chances are that people will use them again. Goals were achieved through them. The more they use it, the stronger that memory gets. This will then interlink more and more information: getting around the product, shortcuts, personalisations, etc. Furthermore, the experience is likely to be remembered if it continuously connects with them emotionally by bringing a bit of joy, surprises, smiles or support when needed.

5 copies of the Google+ logo, from left to right, losing 20% opacity at each position
The opposite applies too. The less something is used the more difficult it will be to retrieve memories about it.

There is obviously much more to memory, but the research question started taking more shape at this point. Our mechanism to retain information is mostly based on complex paths formed by a mix of present and past information surrounded by emotions and context. If we are all supposedly building (or at least selling) efficient, easy to use, intuitive, accessible products, then:

What do people remember from a digital product experience?

I then had to pick a product. It had to be something known in the Netherlands, simple in its task and generally perceived as well done, design principle wise. I decided to go with Uber: it’s popular, it’s seen as well done and supports a clear goal: getting people from A to B. This is how a rider would use their service, from their own perspective.

6 illustrations showing the mains steps of ordering an Uber, from their website.
Images from https://www.uber.com/gb/en/ride/how-it-works/. As it turned out people had a few different steps in mind

Interviews

Having the question in mind, I moved on by posting my need of participants in a few social media groups, with both locals and expats. They were presented with the study goal and small reward in vouchers.

Facebook post with a slightly long message, asking people to participate in a study
Got a lot of responses in a short time in most groups.

In order to schedule all interviews, I quickly created a Google sheet with available time slots and vouchers for people to fill in.

Google sheet ready to be filled in by participants. It has 2 sections: time slots and available vouchers.
Only later I realised that I asked people to virtually “fight” for a time and a voucher. Earning money in the red area :)

Most people chose the early time slots, right after responding to my posts. There was no screening phase at all, I don’t have the luxury to reject anyone at the moment. I did notice that most participants work or worked in a field that required them to communicate with consumers of their work, which might be part of the reason they agreed to support me.

Format

These were all calls in Facebook Messenger and Zoom. The 25–30 min interview was split into four parts.

  • Presenting myself, the goal of the study and the way I’ll be using their responses. After agreeing again, they introduced themselves.
  • Describing the scenario and asking about product usage.
  • First glimpses of their memories of ordering an Uber.
  • Diving into each step of the journey at a time.

It was important to mention the product as late as possible. Participants checking their apps beforehand would have resulted in weirdly precise answers. The scenario was quite simple, they need to get an Uber to go somewhere, I avoided to mention a specific location on purpose. Ideally, I would’ve taken a bit more time during the interview to set this imaginary location together with the participant (inspired by interview-based tasks). Otherwise it all may seem unrealistic and too playful right from the start. I was also interested in how much can I push people in describing visual details before they answer to just get rid of the question.

Participants

Out of the 35 responses, 8 people filled the participant sheet. There were 5 women and 3 men, of which 6 expats and 2 Dutch, all living in Amsterdam at the moment. Since there is no screening, their age, occupation or socio-economic status are all uncontrolled variables. They originate from different places in the world, from Macedonia, to France or Canada. Their jobs vary from teachers to web analysts or psychologists. Their usage of Uber differed too.

Table of findings related to product usage and frequency. Most people used Uber 5–6 months ago and twice a month
Frequency is an approximation, based on participant’s recollections. They did not check the app at all.

Findings

Everything was written down during the talks. Immediately afterwards, I transferred those into digital formats. Keyboard typing sounds during an online call might become annoying. I analysed them from two perspectives:

  • Looking at the way people sequence and describe steps form their memory, compared to the ones required by the app. A bit of mental vs conceptual model.
  • Specific memories about each step — if they didn’t remember one, I started asking more questions, guiding them towards it.
Google sheet filled with findings from interviews. It’s split in columns based on steps needed to order an Uber
Part of the digitally documented results

First memory

Without me asking, most participants started describing more about their latest experience, right after mentioning the last time they used the app.

4 descriptive texts that show what people remembered when they first heard Uber
These are the very first things 4 people remembered a few minutes after hearing Uber for the first time

Sequenced Steps

Afterwards, we moved towards their memory of the steps needed to order an Uber. These are then compared to the app. I did however split the second screen, since all participants kept referring to it in two distinctive ways.

7 app screenshots, showing each step of ordering an Uber. From entering a destination, to adding a review to the driver
Uber app in Netherlands. Findings around loading screens, agreement and extra messages are mentioned lower.

The first thing to note is that none remembered the entire flow by themselves. Some skipped several steps, getting assigned a driver quite quickly, while others simply swapped a few. As expected, people who used the app sooner and more frequently remember more of the flow. Their memory of the product is less “noisy” compared to somebody who used the app six months ago. These are all mapped below.

Large image split in eight rows. Each row shows a participant’s steps of ordering an Uber
Letters used to distinguish participants. A and T had the same input. On the right is the last time they used the service.

Looking closely, entering a destination and setting a pick up point are always recalled as being consecutive, regardless of which one is first. People seem to remember that the first part is to ensure that the path from A to B is clearly set before continuing. However, Uber is encouraging people to press “Where to” , with location sharing turned on. The pick up point is confirmed only after selecting a car type. It cannot even be changed until then.

Three Uber screenshots focusing on entering destination, selecting a car, seeing the map and setting your location
The app present a route overview, time to get a car, drop-offs, prices, payment method — all before setting a pick-up point.

People had an easier time remembering selecting a car type (right below), rather than the small map (left below). Even after asking them, only two recalled the map with a time indicator (3 min) and the dark path, describing it as “a blue line” or “ “moving line”. In comparison, when asked, all participants remembered there were at least two types of vehicles to choose from.

Two sections from the app: small map with trip overview and a sheet used for selecting a car type.
When asked, people said the path on the left is blue, or green and all cars are either white or black.

Perhaps the fact that selecting a car type includes the price, and is necessary to continue, made this step stick stronger to their memories. The left part is basically an indicator of the current Uber availability and a visual confirmation of the trip, which cannot be influenced at this step.

Lastly, only a single person mentioned the rating step, after arriving at the destination. This could be explained by the fact that our attention towards products decreases significantly once a goal is finished.

Next, I’ll be describing a few individual step findings.

Car Types

After seven out of eight people remembered there are at least two choices of cars, I asked them to describe them as well as possible. However, it was not the visuals they were depicting, they were focusing on factors influencing their experience: car size, comfort and price.

Names given by participants to types of Ubers: Big Van, Small car, Premium, Uber Black, Uber X, Lower range, Higher range
All namings shared by participants. Higher and lower range refer to prices

Visual memories are mixed with thousands of other images we already saw. Experiencing comfort, having a good feeling of saving money or being happy to find the right car — as a participant mentioned going back from IKEA with Uber van — have a much higher chance to be remembered on the long term (remember the triggers mentioned in the first part?).

Driver Details

Most people simply mentioned that they get a driver assigned, see when she/he arrives and then simply get into the car. I then asked which details of the driver profile they remember seeing. Each element is analysed below.

A section showing driver details and how many people remembered each specific detail from the app.
If there are no subtitles, people remembered the detail easily

To my surprise, not everyone was looking at the license plate as unique ID of a car. In addition, even though everyone remembered different details, there were always at least two elements from above mentioned by each participant. Six persons did also talk about looking at the app to follow the driver’s route and checking the time of arrival notifications — for them these were additional measures of finding the right vehicle.

Rating

Initially, only one person mentioned giving feedback to drivers. After asking if anything else happens after they get out of the car, they all remembered the missing step. First, everyone mentioned the 1 to 5 star rating. This is a widely used system used across products, which makes it easy to memorise. Seven people also remembered having tipping options. When asked, they all seemed to guess or remember to have three options and a free field.

Generic visuals

These are a few details unrelated to specific steps. Some are also based on the last question of the interview, asking people which colours or visuals they think of, when talking about Uber.

An abstract image with a large text, three cars and a few colours. It represents people’s memory of visual elements in Uber
Main colours used to describe Uber: black, white and a bit of green.

Pressing buttons or any UI element for that matter was rarely mentioned, a few did refer to acting labels directly as in “I press Find me ride”. Most people remembered cars being white or black, one mentioned them as blue. Four mentioned how they liked the big clear texts. Everyone who mentioned setting a pick up point also stressed the importance of having location turned on several times. One articulated that the map doesn’t really work otherwise.

This part took quite some digging in the visual memory binder, and I assume that a few answers were formed on the spot to skip the question. Asking people to describe colours, shapes and motions is where I believe the limits of remote studies are reached.

What does this all mean ?

I could spend even more time describing detailed findings, even after talked with only eight persons, for around 30 mins each. There is a pattern forming though, and I can draw an assumption with these preliminary interviews.

A good product provides people with the right clues for using the right memories in order to finish their goal. However, even a well-built product, backed up by a powerful brand is only partially remembered. Hiding clues and assuming people learn and get familiar with the product, due to its success, is a risk and a potential harm to their experience.

Specifically, let’s say that the product team at Uber decides one day to “streamline experiences” and “reduce amount of clicks” by removing the car selection sheet. People will remember what their default choice is, right ? Well, a bunch of people who remember car selection as being a clear step in their process might be really confused. Especially if their entire family suitcases are welcomed by a tiny city car.

A mock up screen copying the Uber car selection one, but removing the options. Those are hidden behind a text button in here
Quick mock-up hiding car type selection. You might be emphasizing a part of the product that is not memorised by people: the journey overview in this case above.

Find out what people remember from you product’s experience. Can they walk through the overall sequence ? Do they do it in the same way you designed it ? Break goals into steps, and align those to their own understanding. This will increase their chance of “storing” how to use the product, for the long term. Afterwards, use clear clues to support their working memory in connecting what they’re currently doing to their past experience.

Obviously nobody will ask people to use a product without looking at it. Still, familiarity is earned in time, just like trust and respect. Start with consistency, association and memory triggers in context. Next time when you argue that people will get familiar with your flow by remembering it, remove half of it and see if they can still use it.

PS. Ideally, I would do this study in person, sketching the interface together with people while they are trying to remember it. That would be an awesome experiment to run.

Sources

The UX Collective donates US$1 for each article published in our platform. This story contributed to Bay Area Black Designers: a professional development community for Black people who are digital designers and researchers in the San Francisco Bay Area. By joining together in community, members share inspiration, connection, peer mentorship, professional development, resources, feedback, support, and resilience. Silence against systemic racism is not an option. Build the design community you believe in.

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