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Make your personas great again in 7 simple steps

Slava Shestopalov 🇺🇦
Design Bridges
Published in
5 min readNov 1, 2019

Sometimes I think we, designers, have forgotten what personas are and what this method was created for over 35 years ago. I often hear from colleagues that personas are out-of-date, and such a trending framework as jobs-to-be-done is much better. However, there are no bad or good tools. When used right, any tool can be fruitful. This article is not about new things; it’s about going back to the roots.

Step 0. So, you’ve used one of those templates…

Such a beautiful design deliverable, isn’t it? Not really.

This is a kind of persona newbies often create for the first time

Step 1. Remove visual effects

A persona is a fictional character based on real UX research findings. It’s a vivid, concentrated image of people’s motives, behaviors, and goals. If you decorate it with shadows, gradients, and font styles, you run the risk of adding information that only looks important. Remove fanciness — and it’ll be easier to spot and mercilessly edit out all the bullshit.

Without visual effects, it’s much clearer which pieces of information can drive better decisions and which aren’t that important to consider.

Step 2. Delete irrelevant or made-up stuff

“Businessmen” stock photos, “quotes” from inspirational communities on Linkedin, funny persona names, and SEO terms (income, marital status, interests, brands) — all these bits of data usually don’t help to design an excellent service or product. Personas in UX aren’t marketing segments; they are behavioral models.

Just as a globe is a model of the Earth, a persona is a model of your user.

Bada-bing — and not much is left from the initial template.

Step 3. Take the focus off demographics

Too much demographical data can make designers think stereotypically and attribute wrong traits to people (here’s more on representativeness heuristic bias). As a result, you make assumptions about people’s emotions and thoughts instead of observing and understanding their real-life behaviors.

Demography is no total evil; it just shouldn’t occupy all the space. It’s a reminder we are working for people — not robots

Step 4. Tell a story

A frequently overlooked element is a story, which describes the way of thinking and background. If there is no story, a persona lacks tangibility and realism. People aren’t robots and often behave under the influence of unrelated circumstances. A story describes aspects that determine the usage of a product or service, which you are designing.

A standard format for a story is “a day in the life” of a person, but, of course, there can be a different focus and time range

Step 5. Add more needs, wants, and fears

How many goals and needs have you written? Three? Four? Try finding more, and don’t forget about the fears and wants people might have mentioned during the interviews. This will help to understand not only business concerns but also personal perspectives.

Goals are what people are trying to achieve. Needs are things that help achieve those goals. Wants are what will make the process of attaining goals more comfortable. And fears are worst-case scenarios and things people want to avoid on their way to the goals

Step 6. Describe the relevant experience

If you are designing, for example, a software product, try listing the solutions a persona already uses and note how enjoyable that experience was. This section gives insights into people’s habits, things that don’t need fixing at all, and niches for something new.

Jacob Nielsen said, “Users spend most of their time on other sites.”

Step 7. Prioritize and emphasize

Finally, the fun part! When helpful content is ready, it’s time to put emphasis on the key points and make the document easier to read for the team. For instance, highlight the most crucial findings based on how significant they are to the people involved in the research.

Probably, this is the only type of visuals that makes sense in personas.

Look at the picture below and ask yourself: which one helps to make a design decision or to come up with a design hypothesis?

For me, the second one works better. For example, the size of Adam’s team and their current software environment helps to choose familiar interaction patterns. The “Needs,” “Fears,” and “Wants” sections are clues to the value proposition of a solution.

Summary

Let me make myself clear: all the recommendations above aren’t one-size-fits-all, and neither are they silver bullets. A persona is an evergreen document — it’s regularly improved and updated. I do encourage you to experiment further, and here are some ideas for the next steps.

  • Develop a concise persona version for more accessible communication with non-designers and outside of the team.
  • Track somewhere which data pieces from your personas have backed up a certain decision or hypothesis. Adjust personas correspondingly.
  • Notice which information from personas aroused the most discussions and questions in your team. Explore these aspects more thoroughly.

Back to the roots

Of course, the steps above show a direction, not the ultimate recipe. And I didn’t focus on the basics, which are already explained many times in the books. So if you are interested in personas, feel free to explore the ideas of people who invented and developed this technique:

Design Bridges
Design Bridges

Published in Design Bridges

Practical articles on all aspects of software design + dank memes

Slava Shestopalov 🇺🇦
Slava Shestopalov 🇺🇦

Written by Slava Shestopalov 🇺🇦

Design leader and somewhat of a travel blogger. Author of “Design Bridges” and “5 a.m. Magazine” · savelife.in.ua/en/donate-en

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