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SpaceX: Simple, beautiful interfaces are the future

Michal Malewicz
UX Collective
Published in
5 min readJun 1, 2020

Apollo vs Shuttle vs Dragon UI comparison
Source: LinkedIn — modified by me as I couldn’t stand the previous typography / spacing choices ;)

A photo has been floating around the internet showing how the interior of the new Dragon spacecraft differs from the Space Shuttle. The difference is staggering, but not entirely suprprising. After all the Shuttle started operating in 1981, while Dragon 2, is barely a year in operation.

On-screen user interfaces evolution

Macintosh — 1984

But let’s go back in time a little bit, to the first Macintosh. Of course, the Xerox Parc inspirations need a mention here, even when it’s unclear how much Apple “borrowed” from Xerox. Still, after very simple, text-based interfaces having a “virtual” desktop was a revelation and a revolution at the same time.

The first Mac
Source: Apple

Before the GUI people were able to do a lot of the same things — there were word processors, spreadsheets and other office tools. They were simply a bit harder to use and required very good keyboard shortcut knowledge.

All hardware UI

So instead of a visible interface, the interface was all hardware.

The Macintosh transitioned the interface to a mix of hardware and software, through skeuomorphic paradigms (desktop metaphor, and later the trash-bin).

The next revolution

I’m going to skip the click-wheel, as it was a single-use device thing, and while I love my iPods (and still use them to this day) the interface wasn’t a game-changer of the same proportions as the bitmap screen and mouse combo.

keyboards on mobile devices
Source: Apple

Steve Jobs realised the next step by showing the popular phones of 2007. They had lots of buttons and a visually cluttered, hardware interface. He also said what I think was the most important takeaway from the whole UI part of the keynote.

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Ever try changing something on screen while driving? What's missing.... tactile feedback. Knobs and switches have their place especially when your eyes need to be focused elsewhere.

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This article is not about UX just UI :( Disappointing.
UX design cannot be reduced to this. Being just “simple” and “beautiful” does not guarantee the best user experience. I really hope that SpaceX worked with astronauts and other related people…

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