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Sketching tips for UX designers who think they can’t sketch
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“I can’t sketch.”
That’s what a lot of UX Designers start out saying to their instructors. If you are facilitating a Design Sprint, you could be hearing that from a Marketing Director or someone in the Finance department. Most people would at least get a little lump in the throat if someone told them that they were going to be spending the next five minutes sketching.
On the other hand, you have people who love to sketch. Whether they come from an artistic or creative background or not, some people are just natural doodlers. But this category contains its own challenges.
For people who like to sketch, the problem tends to be they use too much detail. Their heart palpitates at the thought of “only” having five minutes to complete their sketches. They might only get a few screens deep into their 6–8–5’s (aka, “Crazy Eights”).
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Sketching for UX is Meant to be Rough
The reason, first and foremost, for sketching in UX design is to get ideas down quickly that communicate rough structure and placement. They are not a finished product by any stretch of the…