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Student hero journeys and gamifying adult learning experiences

Zach Thomas
UX Collective
Published in
8 min readApr 29, 2022

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The author sitting alone in a virtual classroom in Zoom.
Sitting alone testing early Zoom virtual meeting background, not unlike my physical space.

Now think about it applied to learning.

The author using a Pixar-style Snap filter during a zoom call.
Sometimes it’s easier to show up when you can laugh at yourself.

So, if you were to create a game for learning, what would the MVP look like?

Two people in a Zoom meeting, with one appearing as a cake.
Before the meeting opened, I’d throw on the filter to lighten the mood.

Enter the RPG, with the student as the protagonist.

A Miro board with notes, for a Hero’s journey group facilitation activity.
The hero’s journey took students through key parts of the bootcamp, asking them to be mindful of the tumultuous 12 weeks ahead.
The author appears as a wizard, with a project brief on screen during a zoom kickoff meeting.
A project ‘Epic Mission II’ was kicked off in our second cohort .Notion was used to document the journey, with mmhmm and Snap Camera to add fun story elements to the delivery.
After each project, we unlocked mission badges and related content. The badges incorporated a story element, whether it was the unicorn they would become, or the space invaders they warded off.
A poem, illustration and stats summarize the previous student project.
Poems, posters and activities followed the project’s end, along with a recap of the project stats.
Notes are clustered around a hot air balloon debrief.
The hot air balloon retro is a great way to add a journey feel for a debrief.
Badges are shown in recognition of student accomplishments.
Preset triumphs along with adopted achievements submitted by students were used to recognize accomplishments of all kinds.
A poster of a space whale illustration shows planets bursting out of water.
A group meets on Zoom, with participants using various Snap Camera filters.
Students occasionally tested the limits of the fun, such as showing up to a meeting with a filter, but we had no cases of students taking it too far, or mention of it being too distracting.
Cartoons and memes are added to the hot air balloon activity by students.
Fun found its way into group sessions, with memes and inside jokes peppered around and hidden by students.

The journey was worth the trek, but not without lessons learned.

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Written by Zach Thomas

NASA JPL SSA, Faculty at General Assembly, Washingtonian, exploring the unknown. heyzt.com

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