Tackling cyber dependency among youth

Sarthak Veggalam
UX Collective
Published in
6 min readOct 17, 2018

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A journey through a Hackathon and a Chrome Extension

Photo by ROBIN WORRALL on Unsplash

Background

In May 2018, me and four of my friends decided to participate in a hackathon called HackForGood in Porto, Portugal. It is an annual hackathon organized by Calouste Gulbenkian Foundation that focuses on developing technological solutions for social good. The participants have 28 hours to develop a prototype that best represents the solution to whichever challenge they picked.

The challenges were grouped by themes and our team decided to tackle ‘Children and Youth Well Being’.

The Hack For Good hackathon venue

Understanding the effects of digital culture on children

The proliferation of digital media and the ease of availability of digital devices has led to the phenomena of Internet addiction, which is particularly worrying among children.

Primary research — Talking to parents

Our primary research consisted of us talking to parents present in the venue. We asked them about their digital habits, rules they have in their homes to regulate digital content consumption, the change they see in their children due to technology. We got to know the following:

  1. Children spent atleast a few hours everyday using digital devices.
  2. On being asked to put devices away, children usually exhibited anger and frustration.
  3. They also felt that children were spending less time with them and slowly growing apart.

Secondary research

Our secondary research, backed by articles and scientific reports on the subject of internet addiction and its effects, gave us insight into the adverse effects of cyber addiction among children. Our findings were chiefly as follows:

  • Passive consumption of social media content — as opposed to active communication — has been associated with a decrease in bonding and bridging social capital and increase in loneliness.
  • Almost all cyber addicts suffer from mental illnesses of one or the other, it’s never an isolated problem.
  • Overall, it is the younger age groups who are most guilty of sharing potentially valuable and exploitable information online, making it all the more important for parents to educate and control their children’s Internet usage from an early age.
  • We came across this interesting insight from a report by Kaspersky on Impact of Internet Dependence on Children, which said “ The research found that Internet-dependent children are more likely to have Internet-dependent parents. Indeed, 62% of the parents surveyed, who qualified as dependent, had dependent children. This compares to only 32% of the non-dependent parents surveyed.

Internet dependent parents lead to Internet dependent children

This was significant because it gave us perspective into the mindset of a young child whose cyber dependence, among other things, also stems from his/her parent’s Internet addiction.

Photo by Angelo Moleele on Unsplash

Our research provided provided us various opportunities, but in order to better define and frame the problem, we decided to the come up with questions that would allow the team to be aligned around one challenge to tackle while exploring various possibilities.

Exploring different ways of reframing the problem using the How Might We process

We decided to frame the problem as follows:

How might we help families shape a healthy digital culture in their homes?

Developing a culture of healthy digital awareness in homes

In order to achieve a healthy digital culture in the households, we set out to develop an idea, based on prior research and mentor feedback, whose main tenets would be the following :

  • Create an incentivised system based on accountability rather than on hierarchy: Parents need to lead by example. Instead of parents reprimanding their children, we wanted to remove the hierarchical system inside the family and make all the members equally accountable for their digital consumption habits.
  • Increase Transparency: Every family needs to have a transparent culture with regards to digital content consumption. Each member in the family should know how much time everyone else is allowed to spend with digital devices.
  • Minor punishments: Harsh punishments never serve their true purpose. In order to change a habit, we need to introduce small, minor penalties so that the individual doesn’t feel disrespected and repulsed.

Honor codes for the family

Whenever we hear an honor codes system, we understand that it is probably a set of rules, supposed to be followed by everyone in the community.

We defined that each family should have its own honor code system. Instead of calling them rules, we called them Promises that each individual makes to the entire family. Everyone would be able to view others promises. Each individual would get rewards on upholding their promises like ordering pizza for dinner. On the other hand, on failing to abide by them, the individual will face a minor penalty. Penalties would be like

  • The decrease in Internet speeds of the individual
  • Auto-translation of text on the individual’s web page to a different language.

The goal is not just to keep everyone on the same page but to increase accountability, transparency, and awareness about cyber dependency.

Final Solution — The Promises App

We iterated over wireframes and came up with the following prototype. We conducted guerilla testing inside the building with parents and showed them our prototype. Most of them were surprised by the insight that their digital usage could affect their children’s usage too. If nothing else, we were glad that the prototype helped increase awareness.

The high fidelity screens were created by myself and João Araújo.

High Fidelity Screens for the Promises App

Building a Chrome Extension

The week following the hackathon, I decided to challenge myself by building a chrome extension in 5 days which would work as a prototype to the Promises app.

I had never developed a chrome extension but that didn’t deter me from setting an ambitious goal of achieving the following sample user story :

Creating a chrome extension which tracks the amount of time spent by an individual while browsing the Internet. The person sets his daily quota of browsing time and notifies his family members about it. On failing to abide by it, family members can punish the individual by translating the text on his/her screen to a different language.

Scoping it down

As the days progressed, practicality kicked in, I realized I had grossly overestimated the task and I decided to narrow down the scope to the following:

User enters the amount of time he wants to spend browsing the Internet. On exceeding the time limit, he gets a small penalty wherein every web page he/she visits will automatically have the entire text changed into something else.

You can see the prototype working in the video below. Please note that for prototype purposes, the time input is not in hours but in seconds.

Chrome Extension Prototype video

Lessons Learned

  • The hackathon was a great learning experience. From framing a problem to ideation to developing solution was a tiring yet rich experience.
  • Building the chrome extension for the first time was an amazing and fruitful journey in itself. The extension in itself is far from done, but I was proud that I was able to prototype something in a short duration.
  • Cyber dependence among various age groups is a prevalent and requires immediate attention. Today as we interact with so many devices, they are competing for our attention everyday which makes it quite a overwhelming and exhausting experience.

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