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The Design System lifecycle: it’s simply push and pull

Chuck Rice
UX Collective
Published in
7 min readOct 24, 2022

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A product development process arranged as a lifecycle with arrows, focusing on the design process, and in the centre is “Design System” in a cloud shape.

By understanding how Design Systems fit into the wider product development lifecycle, its chances of succeeding are better. You don’t need a dedicated team to start getting its benefits. It’s more than just components, too. I wanted to share how I was able to successfully build out a Design System from scratch, and used a “push/pull” mental model to embed a Design System culture.

Here’s an introduction to Design Systems, that’s friendly for non-designers, if you‘d like a refresher.

A typical product development process

First, let’s recap a typical product development lifecycle, taking more of a Lean UX approach within a team working in sprints.

  • As part of your Discovery Process, a new feature or problem is identified, and you’ve validated it’s worth investigating
  • Next it goes to Definition and Wireframing. You articulate and agree the problem to be solved, identify barriers, do post-it note based storyboarding, and assemble some rough wireframes
  • Next is Design Critique—getting input on this early thinking in a…

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Written by Chuck Rice

Sr. Product Designer, DevX and Design Systems @ Moonpig 🌙🐷 • Figma Community Advocate • 🎓 Educator: chk.fyi/LearnFigma • 400k+ Medium views

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