The Four Approaches to Fill the Missing Middle of Service Design

Peter Horvath
UX Collective
Published in
10 min readMar 5, 2021

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During its growth, Service Design focused heavily on definitions and its toolkit. But it failed to define what lies between these endpoints. While this is enough for practitioners, it falls short in the boardroom. Here we propose to fill this missing middle, by focusing not on the usual ‘how’, but rather on the ‘why’. As a result we define a remit and four approaches to Service Design (inside out, outside in, top-down, bottom-up), to facilitate discussions between Business and Service Design professionals.

What is Service Design? It is a relatively young and ambitious human-centred discipline, brought to life by the service sector’s increasing prominence. It uses a holistic and collaborative approach to generate value for both the service user and the service provider throughout the service’s lifecycle. It choreographs processes, technologies and interactions driving the delivery of services. Service Design has many definitions, from the Nielsen Norman Group, through Interaction Design Foundation, or the UK Government, to UX Collective — there is even an entire book dedicated to its definitions.

Something is missing

Have you ever felt something is missing from Service Design (SD)? I know, how could something be missing, when Service Design already encompasses or touches upon almost all aspects of an organization? And yet, there is something strange about it. It can be introduced in one sentence… but then one must dive straight into the toolkit. An ever-expanding, detailed, hands-on toolkit.

But there is a cliff in the unfolding storyline. Between the high level definitions and the detailed toolkits, the middle of Service Design seems to be missing.

Triangle showing service design definitions at the top, toolkit at the bottom, and question mark to illustrate the missing middle.

We set out to fix that. For this we examined the many service design definitions mentioned earlier, approaches and toolkits, to provide a proposal of our own to fill up this ‘missing middle’. But this is just the beginning — see our call to action at the end of this article.

There are a number challenges with Service Design:

  • It is often described as a mix of other disciplines, e.g. “Service Design borrows from everything and everyone to solve problems”, and it has been pointed out that there are “mountains of confusion and lack of clarity around design”. As such, it lacks its own domain, unable to bring plans into reality, and depending on other disciplines and their goodwill for implementation.
  • It is additive, rather than subtractive. Service Design initially focused on the touchpoints between the organization and its customers. Over time, focus on employees has been added to the mix. Then the ecosystem in which an organization operates. Today more and more practitioners describe their activity as designing the organization itself. And you would be hard pressed to hear a service designer say to almost any project “SD should not be involved”. Its holistic nature is one of the allures of the domain. But this way, Service Design lacks an area of its own responsibility, and is currently only a discipline to be consulted (more on this later).
  • It focuses disproportionally on the ‘how’. It is much easier to find books or articles on the toolkit of Service Design than resources about its strategic approach. And yes, knowing which tool to use when, is hugely important — but still it’s only one side of the story. As such, Service Design doesn’t lend itself easily to boardroom discussions, because the focus quickly changes to hands-on details. Service Design thus often commits the cardinal sin: being inside-out, focusing on the service designer instead of the beneficiary.
  • A culmination of the above is that service designers often don’t call themselves service designers. Either because the title does not exist in the organization, or in the case of consultancies, because unaided recall of the term ‘Service Design’ is low, making sales efforts difficult. Practitioners often use an established term, such as strategy, organization development, user experience, or even marketing. As such, not only does Service Design currently have the above challenges, it also is not doing a lot to claim its own domain.
A collage of various service design models and visualizations. All these focus on the ‘what’ rather than the ‘why’.
Most current visualisations of Service Design focus on one specific tool (journey map), or an approach (double / triple / quadruple diamond), or on the overlaps with other disciplines, or the ‘objects’ of the process. They are supposed to explain the meat on the bones of SD, but either get stuck at a high level, or get pulled down into details. But in either case, they commit the cardinal sin: they are inside-out, focusing on the service designer, and not on the beneficiary.

Why fill the missing middle?

Before we propose something, let’s stop and think. Why would this missing middle be needed at all? Service designers often argue that they are not worried about Service Design’s definition — they think in terms of similarities, instead of differences between disciplines. So as long as you find the common ground with your partners, everything will work out well, right?

Well, there is one problem with that. It may work in a few awesome organizations, in individual instances, or in an ideal world. But for any domain to grow, it needs attention, an area of responsibility, a dedicated budget, and ideally P&L responsibilities. Because as long as a domain depends on goodwill and budget of other departments, those other departments will put their own specific remit first, once push comes to shove.

And even if a definition for SD is not mandatory, clarity on remit certainly is.

So for Service Design to evolve and gain more ground as a discipline, its remits would need to be defined. Otherwise, due to the above 4 challenges, it risks being seen as a jack-of-all-trades-but-master-of-none. Or in the worst case, as a nuisance trying to force its authority on strategies and tactics of other disciplines.

So how do we get there? In fours steps. (I.) First, analysis, breaking down existing views of Service Design into their elements, and identifying gaps. (II.) Second, synthesis, constructing a narrative using the most important elements. (III.)Third, guidance on navigating this narrative. And finally, defining a remit and responsibilities.

I. Activity breakdown and gap analysis

Most definitions and visualisations of Service Design that we found focus on a few recurring themes (see some in the illustration above). We categorised these themes as per below:

  1. Overlaps with related disciplines (e.g. marketing, architecture, UX)
  2. Approaches, tools, processes (e.g. holistic, empathy, customer journey)
  3. Activities (e.g. research, ideation, prototyping, orchestration)
  4. Objects of design (e.g. props, customer, staff, processes)
  5. Models (e.g. double diamond; frontstage & backstage)
  6. Intangible outcomes (e.g. useful, usable, effective, efficient, etc.)

Most organizations, whether for-profit or non-profit do not care about the ‘how’, i.e. the first 5 categories. (Unless they are Service Design fanatics.) However, the 6th category, ‘intangible outcomes’, is something they would care about. So let’s focus on that, and disregard the others for now.

Next, let’s look at gaps of the above 6 Service Design themes. This should be driven by strategic focuses of organizations. We identified 4 such themes:

  1. Business outcomes
  2. Delivered (non-business) value
  3. Departments and internal stakeholders
  4. External stakeholders

We believe that the narrative to engage senior and business decision makers should focus on these four categories, plus the ‘intangible outcomes’ from the first list. But what should that narrative look like?

II. Constructing a narrative

The explanation of Service Design should unfold gradually, as elements bubble to the surface.

First illustration, showing overlaping circles representing customers, employees and the organization/leadership
Our protagonists are the customers, the employees, and the leadership.

To start, pick your favorite (or your own) Service Design definition. Then you introduce the protagonists of the story, namely the customers, the employees, and the organization itself.

If this reminds you of the desirability-viability-feasibility diagram (see IDEO or Strategyzer), trust your instincts, but note the difference. The circles here cover different areas of an organization, and we don’t believe value is only in the overlap of the three circles.

Second illustration, adding adjectives to each circle, such as “efficient” for employees, or ‘unique” for organizations.
How being useful, usable, intuitive, pleasurable, efficient and unique align with our protagonists.

As a next step, you need to provide something of value. These will be the intangible outcomes discussed earlier, specifically:

  • useful, usable, intuitive and pleasurable services for the customers
  • efficient service for employees, and
  • unique service form the point of view of the organization
Third illustration, showing adjectives in overlap of main circles, such as “effective”, fitting in the overlap of employees and the organization.
How desirable, accessible, sustainable, effective, meaningful and reliable align with combinations of our protagonists.

But we don’t stop there — we continue explaining how some intangible outcomes overlap between our protagonists, namely:

  • desirable, accessible and sustainable for the combination of customers & organization,
  • effective for the combination of organization & employees,
  • meaningful and reliable for the combination of employees & customers
Fourth illustration, adding secondary audiences such as partners, ecosystem and candidates to the outside of the overlapping circels.
The secondary characters are candidates, partners, ecosystem.

As with any good story, we must also consider the secondary characters and foils who bring the primary characters into greater perspective. These are the candidates, the partners, and the wider ecosystem (both social and environmental). Notice how the intangible outcomes now overlap meaningfully between both the main and secondary stakeholders.

Fifth illustration, adding internal stakeholders within the overlap of circles, such as e.g. IT, HR or Marketing.
Relevant organizational departments will vary from company to company. Here we show customer service, sales, marketing, IT, Operations and HR.

Let’s round off the picture by highlighting some relevant departments in the organization. This gives us an opportunity to demonstrate our fluency in the industry or business, as well as weaving our audience into the narrative.

This step also identifies three areas to address through SD: customer service, customer experience and employee experience.

Sixth illustration, adding the “antagonist” to the illustration: the competitors fighting for our customers’ attention.
Adding Competitors as a secondary participant.

There is one more participant left. An important one. The nemesis of our story: the competitors!

While an organization should focus on itself rather than other players, but benchmarking, SWOT and other business tools do take competitors into account too — and SD shouldn’t miss out either.

Seventh and final illustration, adding outcomes, such as workplace transformation, or good corporate citizenship.
Business outcomes and delivered value aligned to the entire map.

It is against and despite this nemesis that Service Design can help the organization achieve its business outcomes (to attain the delivered value):

  • Experience enhancement (for enhanced satisfaction & WoM)
  • Workplace transformation (for increased retention & satisfaction)
  • Moving from industry to arena (for increased alignment & cooperation)
  • Good corporate citizenship (for enhanced loyalty)

III. Navigating the narrative — the four approaches

Now that all the characters and their interconnections have been clearly mapped out, a conversation can be had within the company to identify low-hanging fruit and strategic bets for a Service Design approach, and define priorities.

As this discussion develops, four approaches of Service Design will unfold. Represented by the dotted arrows, each of these approaches is a series of smaller projects, with a start- and end- point, and a pre-defined direction:

Four arrows overlapping the previous illustration, showing 4 types of project progression: inside out, outside in, top down and bottom up.
The four approaches to service design — outside-in, inside-out, top-down and bottom-up
  1. The outside-in approach — classic and customer-focused. The projects start on the customer side, cross over to the employees, touch on the partners, include the organization, and either end there, or go one step further, into the ecosystem.
  2. The top-down approach, where the change is driven by the ecosystem, which the organization realizes it needs to address. Driven by this competitive pressure, the change starts within the organization, then partners are involved, along with the employees, and the project culminates with customers-focused elements.
  3. The inside-out approach is the only one originating within the organization itself. In today’s reality where industries are being replaced by arenas (HBR), this cannot be achieved without partners. So our project-series arrow passes through this area more prominently. Like in the previous approach, customer-focused activities are the very last activities to be addressed, otherwise they are not sustainable.
  4. The bottom-up approach is an internal grassroots variant, starting with the employees. This may start with tiny, customer-facing pilot projects. But lasting change can only be sustained in this case if the organization enables internal innovation, embraces the employee push, and finally extends it to customers.

We do not believe that further approaches should be the remit of Service Design. This is a systemic discipline that may start with a pilot or one-off project, but a strategic goal should be in mind from the beginning. Failing to traverse participants in the above order, or reversing the direction is, in our view, not a recipe for sustainable results.

Should only one of these approaches be considered at one time? Not necessarily. If you are ambitions and have the means, you may combine multiple approaches, or run them in parallel, in an ecosystem or portfolio approach. Content from the UN Development Program or the Finnish Innovation Fund can get you started on this (thanks to Kevin Richard for the links).

IV. Defining a remit and responsibilities

After breaking down Service Design into its elements, identifying its gaps, and then constructing a narrative, we arrive at the final piece of our proposal: defining a remit and responsibilities.

All that we discussed above points to a clear remit for Service Design: orchestration and co-creation driven by an equilibrium of customer, employee, organizational and ecosystem considerations.

Of course, this thought is not new. Tricia Wang argues for the need for designers to be guides vs gurus, or the book ‘Design: A Business Case’ argues that Service Design may be the most effective bridge between business thinking and design thinking. Our proposal though is that service design doubles down on this, and choses orchestration and co-creation as its primary area of responsibility.

Nor should this though be new. We did not set out to re-invent Service Design, just to define its ‘missing middle’ narrative. Orchestration of, and co-creation with internal and external stakeholders is a clear primary remit that the discipline can stand behind. And this area of responsibility is not currently claimed by any other team.

Introducing feedback loops

This is our proposal. Think of it as a first iteration. And like with any design process, this should evolve through testing and feedback. We are consulting the above proposal with service designers and business leaders to stress-test it, and have already added details point out in various comments. And we are still curious about your thoughts. How would this help you lead discussions with Business? What is missing? How have you been filling the missing middle of Service Design?

Let us know in the comments, or reach out directly if you prefer a call.

The UX Collective donates US$1 for each article published on our platform. This story contributed to Bay Area Black Designers: a professional development community for Black people who are digital designers and researchers in the San Francisco Bay Area. By joining together in community, members share inspiration, connection, peer mentorship, professional development, resources, feedback, support, and resilience. Silence against systemic racism is not an option. Build the design community you believe in.

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Service Design & UX @ Whitespace / Human Centred Design @ Luzern University