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The good, the bad and the ugly of Duolingo gamification

Tiina Golub
UX Collective
Published in
10 min readJan 16, 2025

With over 100 million active monthly users, Duolingo is by far the most popular learning app worldwide. Its heavy reliance on gamification — the practice of applying game design elements and principles to other activities — often raises ethical concerns, as many argue that the daily learning habits it promotes are more akin to addiction.

Where to draw the line between persuasion and manipulation, and whether Duolingo’s means justify its ends, remains a matter of personal opinion. Here’s my review of the ten game design patterns used by Duolingo, rated from best to worst:

1. Clear progression

I wrote about the disastrous launch of the Duolingo Path UI two years ago, and it’s been great to see the app ship continuous improvements to this model. If you strip away all the extra features, at its core Duolingo is a linear puzzle game where the user progresses by successfully completing increasingly challenging tasks.

The updated timeline includes grammar exercises, translation tasks, stories, interactive podcasts, and even AI-powered roleplay challenges (a premium feature). It effectively uses layered data density and progressive disclosure, making learning feel effortless and exhilarating.

2. Quirky characters

In addition to their famous green owl mascot, in 2020, Duolingo introduced a cast of nine characters that accompany learners on their journey.

In a blog post that followed their launch, Greg Hartman, Head of Art at Duolingo talks about drawing inspiration from video games and developing a deep connection with their characters:

When I was a kid, I used to play a lot of Nintendo 64 — in particular The Legend of Zelda. Even after I beat the game, I would continue to spend many hours wandering around the open-world making up my own stories and adventures. I loved the characters of Zelda so much that I wanted to spend as much time in that world as possible.

Duolingo characters achieve this goal beautifully: they are quirky, memorable, and fun to “hang out with”. My friends and I often mess around…

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Written by Tiina Golub

Senior product designer at Avantra | Design mentor at ADPList. Passionate about inclusive design, behavioural psychology and minimalism.

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Great article. You described my feelings very well when I was committed to the Duolingo App.
Gamification in language learning is one of those things that sounds great but is not. It focuses on XP, leagues, records, awards, etc, and removes the focus…

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That’s a very in-depth explanation; thanks for sharing!
I would be curious to see how people from different cultural backgrounds (and, especially, different emotional expressiveness) perceive Duomingo’s communication 🤔

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I've been (well... still am) a Duolingo user for years, and I am grateful that it taught me the habit of daily language learning. However, the emotional manipulation you're mentioning is getting out of hand. Some reminders about taking time to learn…

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