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The other dimension of design

Emanuel Serbanoiu
UX Collective
Published in
6 min readApr 10, 2018

The perception of time

Progress bar example from an early Windows OS

…something that takes longer but that is perceived to be efficient is superior to something that is shorter but perceived differently.

https://dribbble.com/shots/4364889-The-Interview-It-s-loading by Ueno

Temporary UI lifetime manipulation

Conscious actions

Designermodo does a similar thing with their ad banner adding an extra click at the end for good measure

Expected time constraints

Disabling the Cheering action for a programmable amount of time restricts the user’s ability to over use it and turn it from a positive thing to an annoying one

Time and productivity

I actually found a nice jQuery plugin that does this

One of my favourite usage of the temporal dimension in design

“Time is the longest distance between two places.”

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Responses (4)

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Cool article, very relevant indeed. Games have good examples, such as tips being shown while loading is happening.. give the user something to do while he waits

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Great read! Thank you!

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Wow — very well written article on a fairly advanced field of product design.

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