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The three most important lessons I’ve learned as a UX Designer in 2022

Most of my UX growth came from looking outside the field

Kai Wong
UX Collective
Published in
7 min readDec 28, 2022

A plant growing in a lightbulb while the outside field is barren.
Photo by Singkham: https://www.pexels.com/photo/clear-light-bulb-planter-on-gray-rock-1108572/

This year marks a decade spent in UX, which means I've been reflecting a little on what I've learned.

This was a strange year as a UX Designer, where I received more lessons from outside the realm than within it. From helping my stakeholders understand me better to understand the impact AI has on design, these are the three most important lessons I've learned in 2022 to help me grow as a designer.

It's easier to persuade team members by learning a little about them

This is something that I've felt for a while, but it was someone's LinkedIn post that I fundamentally disagreed with that got me to voice my thoughts.

“If you’re working with UX and hiring them, you should have some idea of what UX actually does.”- Frustrated UXer on LinkedIn

I've worked with people who had little to no idea what UX was for most of my career. I've spent a decade working in Healthcare and Federal UX, whose organizations tend to be low on the UX maturity scale.

The N/Ng stages of UX maturity. They range from level 1 (Absent) to level 6 (user-driven), while I say that most of my time has been spent from level (limited) to level 3 (Emergent)
I've spent most of my career between stages 2 and 3

In many of these cases, I've been someone's pet project. They see the value of UX, perhaps attending courses, and are willing to hire and mentor you. But that understanding of UX is piecemeal: the rest of the team often doesn't know who you are or what you do.

If you don’t explain UX or offer specific help, UX might become a checkbox on your project. This is where the team waits for UX to do 'something’ (that could be magic for all they know). Then, once you're done, the rest of the team does things the way they've always done them.

As tedious as it might be to explain how UX can help, it's better than the alternative, where developers build a website loosely based on your design (and ignore all of the UX improvements you've made). But getting people to understand UX can be a challenge at times.

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Written by Kai Wong

7xTop writer in UX Design. UX, Data Viz, and Data. Author of Data-Informed UX Design: https://tinyurl.com/2p83hkav. Substack: https://dataanddesign.substack.com

Responses (6)

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Here, here 👉 great read. 🙏

Go soft skills being referred to as a measure of success in the workplace. People's eyes glaze over at the mention of soft skills, often because they are hard to define and measure accurately. Soft skills, such as being…

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Well explained. I hope you write more about the phrases and types of information you look for when talking to SMEs

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