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The uncanny valley of B2B UX

Cristina Meniuc
UX Collective
Published in
5 min readMay 4, 2020

Illustrated crowd with contradicting quotes, some saying "B2B UX is dead" and others saying "Long live B2B UX"
From B2B to B2C to B2All to H2H (Human to Human)
The conceptual evolution of B2B UX ambitions

The B2C rush

What is uncanny valley?

Uncanny valley graph
Uncanny Valley
So delightful. Source: queerscifi.com

What does this have to do with B2B UX?

Graph for B2B UX playfulness vs emotional reaction, replicating the uncanny valley trend
The uncanny valley of B2B UX

What makes the middle ground so eery?

The takeaway

Oh, and one more thing.

gif of IBM website, starting with playful illustrations and then becoming text-heavy
Promising start, heightened expectations…and a hard crash back to B2B reality
Kaspersky website simulating a futuristic setting
VR, futuristic, interactive… everything you'd expect from a B2C experience. Just a tiny bit underdelivered.

But let’s end on a positive note…

Ozinga website screenshot displaying cement powder in an aesthetically pleasing way
Shout-out to Ozinga for making cement look as cool as artisan Moroccan clay beauty products
Vallourec website gif showing the product through interactive illustrations
And who knew that steel tubes can be so much fun to explore?

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Responses (1)

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I’ve worked on websites and apps for a lot of B2B clients and can totally relate to this. The expectations are definitely that of the same level of UX and UI design as consumer products, but it takes a big commitment to make that work. The payoff…

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