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The UX writing of Baldur’s Gate 3
Dungeons and dragons and details, details, details
Baldur’s Gate 3 is one of the most anticipated role-playing games of the decade, and a clear contender for Game of the Year. For the uninitiated (roll for initiative!), this massive but well-polished game produced by Larian Studios is essentially a complete Dungeons & Dragons campaign. Players are thrust into the magical realm of Faerûn where they will gather a party of powerful characters and then do… really, anything they want.
The beauty of the game is that there are no limit of choices–players are free to act heroically, play the villain, kill everyone, or focus on hoarding gold and goods and pets. Who will you fight for? How will you do it? Who will you romance?

These myriad choices have to be communicated clearly, and lengthy histories of magic have to be rendered concise. The user experience writing in Baldur’s Gate 3 (BG3) deserves appreciation.
No spoilers beyond what you’ll find from the first cutscene!
1. Playing to your character
![Five dialogue choices, three labeled with [PERSUASION] [DECEPTION] and [INTIMIDATION] respectively. The fifth option says to “Attack.”](https://miro.medium.com/v2/resize:fit:700/0*ickSngEAxZ9MB8Ju.jpg)
BG3 is a true role-playing game that offers players the opportunity to either create their own character or embody an “origin” character that has already been built out. Most opt to choose their character’s race, class, background, and appearance to create a unique character.
Once thrust into the game, there will be frequent interactions with other characters. Like encounters IRL, you can talk your way out of, or into, trouble. Selecting dialogue choices tagged with [CHARISMA] will likely result in charming or pleasing the tiefling you’re talking with. Helpfully, players can hover over this tag to see if they have any advantages concerning the CHARISMA stat — is the character you built truly charismatic? If playing a barbarian, characterized by strength and honesty, you might be presented with a dialogue option tagged with [BARBARIAN] that…