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Usability heuristics in game design

Tiina Golub
UX Collective
Published in
10 min readMar 29, 2023

In this article, I will review each of the ten usability heuristics and discuss some interesting examples of applying or deliberately breaking these rules in both computer games and boardgames.

Let’s get started!

1. Visibility of system status

The design should always keep users informed about what is going on, through appropriate feedback within a reasonable amount of time.

Accurate system feedback is paramount for games with complex interaction patterns, as getting lost quickly sucks out the fun from most games. This covers both the system mapping (understanding your place in relation to other players and/or game objectives), as well as interaction feedback (the impact of your immediate actions on the system).

A neat example of a small scale interaction feedback is a character mood chart in Spiritfarer. As you interact with the passengers on your ship, you get immediate feedback on the impact of your actions on their mood. Overtime, this enables you to know each guest’s personality traits and preferences, so you can keep their spirits up.

Character mood chart in Spiritfarer gives player an immediate feedback on the impact of their actions. They quickly learn that giving Summer a hug will improve her mood and encourage her to look after the garden.

On the other hand, there are games whose thrill is largely reliant on hiding the system status. Multiplayer card games often encourage players to intentionally mislead others about the impact of their action. They may deliberately take seemingly disadvantageous steps to gives a false impression about the value of their hand until the final reveal.

2. Match between system and the real world

The design should speak the users’ language. Use words, phrases, and concepts familiar to the user, rather than internal jargon. Follow real-world conventions, making information appear in a natural and logical order.

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Written by Tiina Golub

Senior product designer at Avantra | Design mentor at ADPList. Passionate about inclusive design, behavioural psychology and minimalism.

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love seeing Spiritfarer as an example, one of my fave games of all time! <3

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I’m constantly amazed at how Nielsen’s Usability Heuristics have remained relevant through the advent of new UI technologies and being applied to a wide range of contexts. One of the ways they have endured is by having the humility and flexibility…

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I wish my UX teacher taught me hueristics with these examples. loved this !

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